Dungeon Master for Pocket PC / Win CE

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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T0Mi
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Post by T0Mi »

Hello sp3nx0r,

not sure if I understand, but this sound like you are using an outdated version of CSBwinCE.
Please make sure you got the most recent:

http://www.dianneandpaul.net/CSBwin/CSBwinCE10_9.zip

Have fun!
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Post by sp3nx0r »

Ah ha, you were right. The linked version off the PPC I was using behaved badly for DM and CSB, and the version you linked, TOMi, worked fine. Maybe those files just haven't been updated in awhile. Thanks for the assistance!
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Post by T0Mi »

you're welcome.

It's great having new geeks pop in.
You might want to give Conflux or Tower of Chaos a try.

And if you do, it is likely you'll be on here for quite some time. :twisted:
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Simon
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Post by Simon »

Any news on this? I have never been able to get it to work, I always get "cannot find graphics.dat" or "cannot find config.txt", yet both of them are in the same folder as the exe file...

I'm running windows mobile 6 and I put the files onto my SD card in a folder called DM on the root.

I am a bit baffled by the versions too and if I have to edit the config file to get it to work?

Does anyone have a newbie guide of how to get this thing going? Much appreciated!
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Paul Stevens
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Post by Paul Stevens »

Simon wrote:if I have to edit the config file to get it to work
Sounds unlikely that editing the config.txt
file will help since it cannot find config.txt.

Have you tried putting the files in your
system device? Does it work there?
Perhaps the SD card has a strange path
name that confuses the program.
What is the path name?

If all else fails, I will make a debug
version that displays the file names that
it is attempting to open.
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Post by Simon »

Well bugger me it worked!

Couple of questions, which are probably answered in this thread but oh well...

My phone is 800x480, can I stretch the DM window or have it centered with black background? It looks odd with some of my screen displaying the desktop.
I opened the config file and it says command line parameters, I dunno how to do those in windows mobile.

Can I remap some keys? My phone has a keyboard, but the arrow keys didn't let me move around.

You are awesome for making this.
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T0Mi
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Post by T0Mi »

800x480?

:shock: wow, thats huge. :shock:

Could you provide a link leading to further info on that thing?
(Have you thought about running a emulated Windows 98?)

It would be nice to have the option to enlarge the screen to size x2 (640x400) for that device.
I remember there is place in the CSBwinCE source where the tickable PC options like screensize x2,3,4, use of DirectX, etc., are deactivated, as they are of no use for Pocket PC.
So maybe, all that needs to be done is to set these options to true again.

greetings
T0Mi
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Post by Paul Stevens »

S wrote:Can I remap some keys?

The standard config.txt contains the following:

Code: Select all

;  key translations
;
; scan  mode  <PC scan code>    <ATARI key code>
; key   mode  <PC ASCII code>   <ATARI key code>
; mscan mode  <PC VirtualKey>   <mouseX> <mouseY> <R/L>
;
; 
; Scan codes are processed in OnKeyDown.
;  Generally this is used to process non-ascii keys.
; Key codes are processed by OnChar.
;  ASCII codes are generally specified here.
; mscan codes are used to translate keypresses to
;  equivalent mouse clicks.  The x- and y-coordinates
;  are relative to the entire 320 by 200 screen.  The
;  R or L is used to designate which mouse button is
;  pressed.
;
;
; mode is the keyboard mode in effect.
; mode 1 is used while adventuring
; mode 2 is used during ReIncarnation.
;
;
key  1 00001b 00001b  ;  escape = Freeze Game
;
key  1 00006b 480000  ; 'k' = move forward
key  1 00004b 480000  ; 'K' = move forward
scan 1 000048 480000  ; Keypad '8' = move forward
key  1 000108 480000  ; SDL Keypad '8' = move forward
;
key  1 00006c 470000  ; 'l' = turn right
key  1 00004c 470000  ; 'L' = turn right
scan 1 000049 470000  ; Keypad '9' = turn right
key  1 000109 470000  ; SDL Keypad '9'
;
key  1 00006a 520000  ; 'j' = turn left
key  1 00004a 520000  ; 'J' = turn left
scan 1 000047 520000  ; Keypad '7' = turn left
key  1 000107 520000  ; SDL Keypad '7'
;
key  1 00002e 4d0000  ; '.' = move right
scan 1 00004d 4d0000  ; Keypad '6' = move right
key  1 000106 4d0000  ; SDL Keypad '6'
;
key  1 00006d 4b0000  ; 'm' = move left
key  1 00004d 4b0000  ; 'M' = move left
scan 1 00004b 4b0000  ; Keypad '4' = move left
key  1 000104 4b0000  ; SDL Keypad '4'
;
key  1 00002c 500000  ; ',' = move backward
scan 1 00004c 500000  ; Keypad '5' = move backward
key  1 000105 500000  ; SDL Keypad '5'
;
mscan 1 0051  f0 5c L  ; 'Q' = character 1 weapon / first attack
mscan 1 0057 104 5c L  ; 'W' = character 2 weapon / first attack
mscan 1 0045 11c 5c L  ; 'E' = character 3 weapon / first attack
mscan 1 0052 138 5c L  ; 'R' = character 4 weapon / first attack
mscan 1 0041  f0 68 L  ; 'A' = character 1 weapon / second attack
mscan 1 0053 104 68 L  ; 'S' = character 2 weapon / second attack
mscan 1 0044 11c 68 L  ; 'D' = character 3 weapon / second attack
mscan 1 0046 138 68 L  ; 'F' = character 4 weapon / second attack
mscan 1 005a  f0 74 L  ; 'Z' = character 1 weapon / third attack
mscan 1 0058 104 74 L  ; 'X' = character 2 weapon / third attack
mscan 1 0043 11c 74 L  ; 'C' = character 3 weapon / third attack
mscan 1 0056 138 74 L  ; 'V' = character 4 weapon / third attack
mscan 1 0031  f0 37 L  ; '1' = first rune
mscan 1 0032  fe 37 L  ; '2' = second rune
mscan 1 0033 10a 37 L  ; '3' = third rune
mscan 1 0034 11d 37 L  ; '4' = fourth rune
mscan 1 0035 128 37 L  ; '5' = fifth rune
mscan 1 0036 136 37 L  ; '6' = sixth rune
mscan 1 00c0 136 43 L  ; '~' = backspace rune
mscan 1 0020 10d 41 L  ; space = cast spell
;mscan 1 0020 064 64 R  ; space = leader's inventory
mscan 1 0070 200 2e L  ; F1  = first magic caster
mscan 1 0071 201 2e L  ; F2  = second magic caster
mscan 1 0072 202 2e L  ; F3  = third magic caster
mscan 1 0073 203 2e L  ; F4  = forth magic caster
mscan 1 0010 114 2f L  ; Shift = No operation
mscan 1 0009 131 50 L  ; TAB = Pass (Cancel Attack)
;
key 2 000041 000041  ; 'A' -> 'A'
key 2 000061 000061  ; 'a' -> 'a'
key 2 000042 000042  ; 'B' -> 'B'
key 2 000062 000062  ; 'b' -> 'b'
key 2 000043 000043  ; 'C' -> 'C'
key 2 000063 000063  ; 'c' -> 'c'
key 2 000044 000044  ; 'D' -> 'D'
key 2 000064 000064  ; 'd' -> 'd'
key 2 000045 000045  ; 'E' -> 'E'
key 2 000065 000065  ; 'e' -> 'e'
key 2 000046 000046  ; 'F' -> 'F'
key 2 000066 000066  ; 'f' -> 'f'
key 2 000047 000047  ; 'G' -> 'G'
key 2 000067 000067  ; 'g' -> 'g'
key 2 000048 000048  ; 'H' -> 'H'
key 2 000068 000068  ; 'h' -> 'h'
key 2 000049 000049  ; 'I' -> 'I'
key 2 000069 000069  ; 'i' -> 'i'
key 2 00004a 00004a  ; 'J' -> 'J'
key 2 00006a 00006a  ; 'j' -> 'j'
key 2 00004b 00004b  ; 'K' -> 'K'
key 2 00006b 00006b  ; 'k' -> 'k'
key 2 00004c 00004c  ; 'L' -> 'L'
key 2 00006c 00006c  ; 'l' -> 'l'
key 2 00004d 00004d  ; 'M' -> 'M'
key 2 00006d 00006d  ; 'm' -> 'm'
key 2 00004e 00004e  ; 'N' -> 'N'
key 2 00006e 00006e  ; 'n' -> 'n'
key 2 00004f 00004f  ; 'O' -> 'O'
key 2 00006f 00006f  ; 'o' -> 'o'
key 2 000050 000050  ; 'P' -> 'P'
key 2 000070 000070  ; 'p' -> 'p'
key 2 000051 000051  ; 'Q' -> 'Q'
key 2 000071 000071  ; 'q' -> 'q'
key 2 000052 000052  ; 'R' -> 'R'
key 2 000072 000072  ; 'r' -> 'r'
key 2 000053 000053  ; 'S' -> 'S'
key 2 000073 000073  ; 's' -> 's'
key 2 000054 000054  ; 'T' -> 'T'
key 2 000074 000074  ; 't' -> 't'
key 2 000055 000055  ; 'U' -> 'U'
key 2 000075 000075  ; 'u' -> 'u'
key 2 000056 000056  ; 'V' -> 'V'
key 2 000076 000076  ; 'v' -> 'v'
key 2 000057 000057  ; 'W' -> 'W'
key 2 000077 000077  ; 'w' -> 'w'
key 2 000058 000058  ; 'X' -> 'X'
key 2 000078 000078  ; 'x' -> 'x'
key 2 000059 000059  ; 'Y' -> 'Y'
key 2 000079 000079  ; 'y' -> 'y'
key 2 00005a 00005a  ; 'Z' -> 'Z'
key 2 00007a 00007a  ; 'z' -> 'z'
key 2 000008 000008  ; backspace
key 2 00002e 00002e  ; period
key 2 00002c 00002c  ; comma
key 2 00003b 00003b  ; semi-colon
key 2 00003a 00003a  ; colon
key 2 00000d 00000d  ; carriage return
key 2 000020 000020  ; space
;
;

Feel free to edit them to suit your needs.
At least some work as advertised. I did
not try them all on the PocketPC. And let
me know if you have trouble figuring out
keycodes, etc. Maybe I need to add a
'Keycodes' menu item.
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Post by Simon »

Hi...

My phone is only available in Japan I think, it's the Wilcom Advanced WS011SH manufactured by Sharp. It has an 800x480 pixel touchscreen, but the power of it isn't amazing (I think it has a 400mhz crappy chip in it). It does have a full sliding out keyboard though which is why I want to remap the keys;)

I don't have a clue how to find the scan codes for it ;(

When it loads the title screen chaos strikes back and when the dungeon doors open, it refreshes pretty slowly, I wonder if its because its not 'full screen' or something, or maybe the phone simply isn't good enough. In the dungeon it seems plenty fast enough.

Also, I kinda wanted to play dungeon master more than CSB... do I just switch the dungeon.dat or is there more to it?

I guess to change settings I just uncomment them in the config.txt? There were loads of commented out things in there including stuff about the viewport and that.

I am running the exe called CSBwinCE10_9... perhaps I need an exe for dungeon master if I want to play the original?

I am looking forward to this game making my future train journeys pass very quickly;)
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Post by Paul Stevens »

To play DM you just need to swap the

DUNGEON.DAT
GRAPHICS.DAT

files. Same 'exe' file.

I'll see what I can do to provide a
way to determine scan codes.
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Post by Simon »

Do I need a specific mobile device version of those? If so do you have a link?
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Post by Paul Stevens »

Do I need a specific mobile device version of those?
No
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Paul Stevens
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Post by Paul Stevens »

Get:

http://dianneandpaul.net/CSBwin/CSBwinCE11_5.zip

If you enable the time display it will also
show the key codes and scan codes.
My PocketPC does not return scan codes.
But you can use the ASCII key codes to
control the game.
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Post by Simon »

Thanks paul, I got the scan and ascii codes in the format 0x00 and 0x00

i looked at the config but its mighty confusing, could you tell me the best way to make it so I can change for example the movement keys?

in the config the numbers are written like 0002f or something. also im a bit confused by the mscan and key 1 2 stuff

i really appreciate you taking the time to make that version of csb for me to get the key information
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Post by Paul Stevens »

Look at the config.txt in a previous post.
See the line:

Code: Select all

mscan 1 0051  f0 5c L  ; 'Q' = character 1 weapon / first attack 
This means that the ASCII code for 'Q',
namely 0x0051 should cause a virtual
'L'eft mouse click at position (0xf0, 0x5c).

So you want to assign your ASCII keys
to pretend there is a Left mouse click
on the movement keys. But you need to
know where the movement keys are,
Fortunately, another previous post had
this information:

Code: Select all

CEDisplay TURN_LEFT       233 124   0  29  22  21 0 0 0 11
CEDisplay MOVE_FORWARD    267 124  22  29  19  21 0 0 0 10
CEDisplay TURN_RIGHT      298 124  41  29  22  21 0 0 0 12
CEDisplay SLIDE_LEFT      233 147   0  50  22  23 0 0 0 14
CEDisplay MOVE_BACKWARD   267 147  22  50  19  23 0 0 0 13
CEDisplay SLIDE_RIGHT     298 147  41  50  22  23 0 0 0 15
The first line says that the 'Turn Left' button
is at (233,124) and has size (22,21). The center
of the button is therefore at (244,135). So....
to have the letter 'Q' to cause a left turn you
should do the following:

Code: Select all

mscan 1 0051  f4 87 L  ; 'Q' = Turn left
because 244 = 0xf4 and 135 = 0x87.

Simple as it can get, no?
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Post by Simon »

cheers dude! I will have a play around later
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Post by T0Mi »

I wondered, there were no hits for "Conflux III" on YouTube,
so I've made a little video showing Conflux played on the Pocket PC:
http://de.youtube.com/watch?v=21bOT9MpYG0
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Post by Paul Stevens »

That's neat.
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Post by megar »

Great work TOMI !
I added the linkt o the wiki.
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Post by T0Mi »

The wiki is back and opened for contribution? I missed that news. :oops:

As for the video: it's probably not what Conflux really deserves, it just felt like something was missing on YouTube. :roll:

Sadly (or more like goodly) my business is hitting another hot spot right now, besides I've been kind of forced into taking the lead of a forensic dispossession against one of my neigbours who keeps terrorizing the people in our little (127 inhabitants) village, so I'm more likely to dig into the wording of the law than contributing to the wiki :-/ (And instead of at least semi-completing the stuff I've already added, I just can't get that idea of a Sokobanpart in a CSBwin dungeon out of my brain. :idea: )
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Post by ChristopheF »

Speaking of Sokoban, have you tried Dragon Cave? http://dmweb.free.fr/?q=node/807
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T0Mi
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Post by T0Mi »

Wow, this looks like someone had this dream long before. :-)

now I need to get a amiga emulator for PPC.

and speaking of PPC (and not to let this go OT):
The market seems to be on the move, much like in the 80th when 16bit machines stepped on the scene.
Some people predict the end of Windows mobile, simply because you can/will have a fully funktional -real- Pocket PC running Windows 98-XP (like the Sony Vaio) in the very near future. These things are just about too expensive right now, but prices will surely drop dramatically in the next few years.

Pocket PCs running Windows mobile (which is built on a downsized win98) will shrink to the size of credit cards and still hold a fully functional mobile phone, organizer, camera, and be able to run CSBwinCE smoothly. Still it's a pity the work on a emulated win98 which started back in 2004 doesn't seem to be continued: (huge thread ahead, 13 pages, ending 2007)
http://www.pocketgamer.org/showthread.p ... genumber=1

There also is a almost perfect instruction on how to get MS-DOS running on Windows mobile:
http://www.pocketgamer.org/showthread.p ... eadid=6979

All in all, I'd predict to have CSBwin, DSB and RTC running perfectly on a stylus controlled Windows XP. We'll see. Ain't life in Rapture great? :wink:
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Post by Antman »

Omg! Didn't know you could bash open one of the fighter guild doors. Cheers for that, cool video.
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Post by beowuuf »

It sounds so stupid now and obvious, but I never tried either! :roll:

Conflux: learning something new every day
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DM port for PPC 320x320

Post by empire29 »

2 Questions

1) Where is the best place to get the DM/CSB ports/builds since paulanddianne.net is down now?

2) Is there any port of DM or CSB that will work on a Samsung Epix (WM6.1 Pro, 320x320 resolution)

I __REALLY__ want to play DM on my phone!!! Is there source that I could look at/modify for existing ports maybe?

Thanks
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Re: DM port for PPC 320x320

Post by Sophia »

empire29 wrote:paulanddianne.net is down now
No, you just got the URL wrong.

http://www.dianneandpaul.net/CSBwin/
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Re: DM port for PPC 320x320

Post by empire29 »

Sophia wrote:
empire29 wrote:paulanddianne.net is down now
No, you just got the URL wrong.

http://www.dianneandpaul.net/CSBwin/
Ok - I grabbed "WinCE2002_Conflux3Bugfix3" from dianneandpaul.net .. I was excited when I saw in the config.txt the following section:

------------------
;PLACE <segment> <stretch> <source> <size> <destination>
;<segment> = A, B, C, D, E
;<stretch = 1,2,3,4
;<source> = x and y
;<size> x pixels, y pixels
;<destination> = x and y

; For 960 x 600 screen:
Place D 3 0 0 13f 21 0 0
Place A 3 0 21 e0 88 0 63
Place C 3 e0 21 60 88 2a0 63
Place B 3 0 a9 13f 1f 0 1fb
Place E 3 0 0 140 c7 0 fff
----------------------

I assumed modifing these HEX values would allow me to move/resize sections of the game play UI (even if it wouldnt allow me to resize the intro movie/gates to fit my 320x320.)

I played around with the values but I couldnt get the changes to the config.txt to effect the layout of the UI.

is this config.txt file used? Should my changing of the "Place" instructions have an impact? any other thoughts on how I can re-size CSBWinCE to work well on a 320x320 screen?

thanks
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Post by beowuuf »

Hmm, is there not a post in this thread or somewhere similar where an alternate config was created with good vales?
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Post by beowuuf »

http://dmweb.free.fr/Stuff/config.txt
T0Mi wrote:'Fixed' that text issue for the "controls on top", using the further compressed movement arrows:
(still one pixel line swallowed for the viewport on real 240x240 screens, could be avoided)

Image

Code: Select all

; Portrait - compressed for 240x240 pixels with controls on top_2
windowTop = 0
windowLeft = 0
windowRight = 239
windowBottom = 239
CEDisplay HFULL_VCENTER     0   0   0   0 240 200 0 0 0  0
CEDisplay HCENTER_VFULL    40   0   0   0 240 200 0 0 0  1
CEDisplay PRISON_DOOR      80   0   0   0 240 200 0 0 0  2
CEDisplay PORTRAIT_A        0   0   0   0  64  28 1 0 0  6
CEDisplay PORTRAIT_B       69   0  60   0  64  28 1 0 0  5
CEDisplay PORTRAIT_C      138   0 120   0  64  28 1 0 0  4
CEDisplay PORTRAIT_D      207   0 180   0  64  28 1 0 0  3
CEDisplay VIEWPORT          0  33   8 104 224 136 0 1 1  7
CEDisplay SPELL_CONTROLS  233  33 153  30  87  42 0 1 0  8
CEDisplay ATTACK_CONTROLS 233  77  65  28  87  45 0 0 0  9
CEDisplay TURN_LEFT       233 124   0  29  22  21 0 0 0 11
CEDisplay MOVE_FORWARD    267 124  22  29  19  21 0 0 0 10
CEDisplay TURN_RIGHT      298 124  41  29  22  21 0 0 0 12
CEDisplay SLIDE_LEFT      233 147   0  50  22  23 0 0 0 14
CEDisplay MOVE_BACKWARD   267 147  22  50  19  23 0 0 0 13
CEDisplay SLIDE_RIGHT     298 147  41  50  22  23 0 0 0 15
CEDisplay SCROLLING_TEXT    0 169   0  73 200  31 0 0 0 16
CEDisplay MARCHING_ORDER  281   0 200  73  39  29 0 0 0 17


Generally I'd suggest to move the chars to the top, viewport in the middle, controls at the bottom:

Image

Code: Select all

; Portrait - compressed for 240x240 pixels with viewport in middle
;windowTop = 0
;windowLeft = 0
;windowRight = 239
;windowBottom = 239
;CEDisplay HFULL_VCENTER     0   0   0   0 240 200 0 0 0  0
;CEDisplay HCENTER_VFULL    40   0   0   0 240 200 0 0 0  1
;CEDisplay PRISON_DOOR      80   0   0   0 240 200 0 0 0  2
;CEDisplay PORTRAIT_A        0   0   0   0  64  28 1 0 0  6
;CEDisplay PORTRAIT_B       69   0  60   0  64  28 1 0 0  5
;CEDisplay PORTRAIT_C      138   0 120   0  64  28 1 0 0  4
;CEDisplay PORTRAIT_D      207   0 180   0  64  28 1 0 0  3
;CEDisplay VIEWPORT          0  33   8  29 224 136 0 1 1  7
;CEDisplay SPELL_CONTROLS  233  33 153 167  87  42 0 1 0  8
;CEDisplay ATTACK_CONTROLS 233  77  65 165  87  45 0 0 0  9
;CEDisplay TURN_LEFT       233 124   0 166  22  21 0 0 0 11
;CEDisplay MOVE_FORWARD    267 124  22 166  19  21 0 0 0 10
;CEDisplay TURN_RIGHT      298 124  41 166  22  21 0 0 0 12
;CEDisplay SLIDE_LEFT      233 147   0 187  22  23 0 0 0 14
;CEDisplay MOVE_BACKWARD   267 147  22 187  19  23 0 0 0 13
;CEDisplay SLIDE_RIGHT     298 147  41 187  22  23 0 0 0 15
;CEDisplay SCROLLING_TEXT    0 169   0 210 200  31 0 0 0 16
;CEDisplay MARCHING_ORDER  281   0 200 210  39  29 0 0 0 17
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Post by T0Mi »

v1.02 which comes with "WinCE2002_Conflux3Bugfix3" doesn't support re-organizing of the places.

Please download v1.06 (worked best for me) - v1.15
http://www.dianneandpaul.net/CSBwin/CSBwinCE10_06.zip
-
http://www.dianneandpaul.net/CSBwin/CSBwinCE11_5.zip

It comes with a config.txt with various presets that will most likely fit the screen resolution of your mobile device.
Having at least a 320x200 screen you can play DM all original in landscape mode!

Have fun! :)
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