Eating filter (CSBwin)
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- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
dianneandpaul.net/CSBwin
FeedingFilter.rar has CSBwin9.8v33
CSBuild174.rar
I'm not too sure what is in there. My notes say:
&RANDOM
&THROW -121 works
Add item to monster
generator reactivate does not activate once-only pads
&char@
Fix armor resistance accumulating and overflowin
get/set broken/cursed/charges
&CREATECLOUD
Prevent counter/generator confusion on open cell
&CHAR!
FeedingFilter.rar has CSBwin9.8v33
CSBuild174.rar
I'm not too sure what is in there. My notes say:
&RANDOM
&THROW -121 works
Add item to monster
generator reactivate does not activate once-only pads
&char@
Fix armor resistance accumulating and overflowin
get/set broken/cursed/charges
&CREATECLOUD
Prevent counter/generator confusion on open cell
&CHAR!
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
That, Good Buddy, is difficult. The runtime engine has no facility
for inserting/deleting text. And you know how the text is packed into
the game file. Extremely messy.
What we could do is provide a way to move objects from one place to
another. Sort of an enhanced teleporter with source and destination
expanded to include monsters, character possessions, cursor. Would this
serve your purpose?
for inserting/deleting text. And you know how the text is packed into
the game file. Extremely messy.
What we could do is provide a way to move objects from one place to
another. Sort of an enhanced teleporter with source and destination
expanded to include monsters, character possessions, cursor. Would this
serve your purpose?
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I posted proposed documentation for the &MOVE operation.cannot &ADD a scroll to a monster. I cannot &DEL a scroll.
http://www.dianneandpaul.net/CSBwin/doc ... _MOVE.html
I will start work on it right away but let me know if you see any
problem, inconsistencies, missing cases, etc.
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
The latest ViewFilter.rar has demonstrations of all the &MOVE
sources and destination. The documentation has been updated,
mostly the error codes for the &MOVE. There are undoubtedly going
to be problems but at least the simple cases work.
The &MOVE took about 700 lines of code. We cannot afford too many
more of these. CSBwin will become a multi-megabyte executable.
sources and destination. The documentation has been updated,
mostly the error codes for the &MOVE. There are undoubtedly going
to be problems but at least the simple cases work.
The &MOVE took about 700 lines of code. We cannot afford too many
more of these. CSBwin will become a multi-megabyte executable.
That is right. It is all or nothing.If the operation doesn't succeed because the destination is full, nothing happens,
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I was very careful. I downloaded it and tried it before telling you
to try it. It worked just fine. It is version 1.84.
So I erased it from my hard drive and downloaded it again.
It is version 1.84 and it works just fine.
Are you sure you are getting the right file?
http://www.dianneandpaul.net/CSBwin/ViewFilter.rar
to try it. It worked just fine. It is version 1.84.
So I erased it from my hard drive and downloaded it again.
It is version 1.84 and it works just fine.
Are you sure you are getting the right file?
http://www.dianneandpaul.net/CSBwin/ViewFilter.rar
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Those are hexadecimal numbers. The entire trace file&TeleportParty leaves wrong coordinates
uses hexadecimal numbers. Except the DSA traces which
I made decimal for human consumption. The DSA trace
is interrupted by a 'standard' trace in hexadecimal.
What can I do? If it is too confusing, the only alternative
is to make the DSA traces hexadecimal, too. That would at
least be consistent. I'll let you decide. I am not going to
add '0x' in front of all hexadecimal numbers. That is not one
of your choices. It can stay as it is or be all hexadecimal.
I vote for all hexadecimal. Should we have a poll?