how to change spell symbols?

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Adamo
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how to change spell symbols?

Post by Adamo »

How to change a spell symbols to the other than they are in original game? I noticed that Gambit did it. But how? I tried to look for them in graphics.dat file, but there are only wall fonts/ scroll fonts bmps.
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Post by zoom »

dmout120.bmp and dmout557.bmp contain partial and all spell runes
respectively.
(dmextract)
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Post by Adamo »

thanx Zoooom!

question to Sophia.
I`m trying to make new spell symbols. And I`ve got 5x5 pixels for each only ! :evil:
Anyway, does this symbols tells you something? ;)

Code: Select all

 1 #####  2 #####  3 # # #  4 #####
   # #          #     # ##     # # 
    ###      # ##        #    ## # 
     # #    # # #        #       #
     # #    #   #        #       #

 5 #####  6 #####  7 #####  8 #####
    #  #     # #       #         # 
   # # #     ###      #         #  
     # #       #      #  #    #  # 
   ### #       #       ##      ### 

 9 ##### 10 ##### 11 ##### 12 #####
      #       #      # #         # 
    # #      ###      ###      ### 
   # ##     # # #      # #    #  # 
    # #      ###     # # #     # # 

13 ##### 14 ##### 15 ##### 16 #####
       #     # #      #  #       # 
   # ###     ###      ####    # ## 
   ### #    #  #     #   #     # # 
       #     # #      #  #       # 

17 ##### 18 ##### 19 ##### 20 #####
     #          #      #      # # #
    #       ### #     #        #  #
     #       ####     ##          #
      #         #       #         #

21 ## ## 22 ##### 23 #####
   ## #        #      # # 
    # #      ###     #### 
   ####     #  #        # 
   ## #      # #        # 
these are the only I could draw in 5x5 (actually, 5x4)
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Post by Sophia »

Hmm... some of them do.

1) ??? no clue
2) L
3) bh? I'm not sure..
4) g, right?
5) sh?
6) p or m
7) T
8) D, I think, though it's a bit strained
9) v
10) k, or maybe Th...
11) ph
12) t
13) either j or ñ
14) s?
15) this one looks like s too
16) j
17) r
18) ch
19) no clue...
20) N
21) bh? gh? no clue!
22) looks like another t
23) m?

(In case anyone was wondering, these are characters in the Hindi script)
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Post by Adamo »

1. (-) it`s ph
2. (+)
3. (-) it`s dh
4. (+)
5. hmm.. actually it`s not "sh", but very similar one.. I`m not sure how to write it in english.. we`ve got these two vowels in polish, just like it`s in hindi - these are "ś" and "sz" (except "s"); in english there might be no difference in spelling, so (+)
6. (+) p
7. (+)
8. I tried to draw an "u", but with 5x5 pixels it`s rather tremendous task... but (+), but it might be d (emphasis version)
9. (+)
10. (+): k
11. (+/-) wrong, but you`ve got 1/2 point here: it`s "f". Actually, it`s "ph" with a point on the bottom-left
12. (+)
13. (+) indeed, it can be j or ń
14 and 15. (+)(+) ; I`m not sure, wchich version is better
16. (+) another version of "j", as in 13
17. (+)
18. (+)
19. I tried to draw "d", but it doesn`t remind it very much, so no (-) neither (+)
20. (+)
21. (+) ; it`s "bh"
22. (+) another t, the same as in 12 :oops: my fault !
23. (+)

19.5/22 points. Congratulations Sophia, you won the main prize! (my old monitor) !! ;)


well, I though it will be worse (seems that IT IS quite possible to make an understandable image of 5x5 points.. .) Thanx Sophia!
Last edited by Adamo on Mon Aug 07, 2006 9:35 pm, edited 1 time in total.
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Post by Adamo »

ok, better vesions of p and d:

Code: Select all

#####   #####
 # #     #   
 # #    #  #
  ##     ###  
   #       #  
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Post by Adamo »

Zooom wrote:
dmout120.bmp and dmout557.bmp contain partial and all spell runes
respectively.
(dmextract)
When I open graphics.dat by latest ADGE, there are no spell runes symbols in 120.bmp ([fonts used for wall text]), and 557 is not .bmp, but .FNT1 file (named: "[fonts used for interface and scrolls]"), I cant open it because it`s hex file.
So, how can I modify spell symnbols in CSBwin?? I know it is possible as Gambit somehow did it. help!!!...
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Post by Adamo »

right. I get "DMout557.bmp" file from Gambit`s files extracted I don`t know how (when I`m trying to export 557th "Fonts Used For Interface And Scrolls" FNT1 file by ADGE, I get .dat output file. So I changed the Gambit`s DMout557.bmp file by GIMP and tried to load it into the GIMP. It has loaded to the FNT1 file, as usual. I made a new graphics.dat file, but when I tried to test the game, all the interface fonts were completely changed.. Some of them looks as a russian alphabet, but there`s a big mess in general. How can I transfer 557.bmp file into proper 557.dat file, like Gambit did ? help !!!

.FNT1 file in graphics.dat ? Why isn`t it .bmp file, as all others? how can I edit it? is there a spwcial app for editing it?

help !! help!! help!!
help!!
help!!
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Post by Adamo »

oooh I`ve got it!!!

for some reason it`s reversed and mixed!!!!!!
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Post by Gambit37 »

Dunno about ADGE anymore -- I did it quite simply using DMextract and using standard BMPs.
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