here`s a similar DSA responsible for setting a special tile (wchich is chosen by parameter B), when a worm dies on level 4:
Code: Select all
0S0: L8 L0 &PARAM@ L4 &@ ??{(3,3S0)}
1S0: L11 &@ L10 &NEG &+ LA &+ L99 &! J2
2S0: L15 L1 &@ L10 &SHIFT L2 &@ L5 &SHIFT &+ L3 &@ &+ L0 L99 &@ L15 L65535 F &%ADD
3S0: L0 &@ L10 L2 &MONSTER@ L1 &@ ??{(4,4S0)} J1
4S0: L11 &@ L15 &NEG &+ ?J1 MSB J1
Do I have to increase existing DSA or to make two new ones?
Thanx!
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PS. I used to add a pressure pad, that monster carries and drops when dies, activated by object X. Monster drops:
- pressure pad (every pad set to special destination) activated by object X,
- object, that activates that pressure pad.
It works fine, but when a 2nd monster dies on the same tile, where 1st monster dies, the second pressure pad doesn`t work. So I think I can do this correctly only by DSA.