Comparition between SIGHTRANGE and AWARENESS in original game:
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Scorpion S 3 > A 1
Slime Devil S 2 > A 1
Giggler S 6 > A 3
Flying Eye S 10 > A 2
Hellhound S 4 < A 5 *
Ruster S 2 = A 2
Screamer S 1 = A 1
Rock Pile S 3 < A 4 *
Rive di S 3 < A 4 *
Stone Golem S 3 > A 0
Mummy d S 4 > A 2
Black Flame di S 4 > A 3
Skeleton d S 3 > A 0
Coualt d S 3 = A 3
Vexirk S 5 > A 3
Worm S 1 < A 10 *
Antman S 3 = A 3
Muncher S 2 < A 4 *
Deth Knight S 5 > A 0
Zytaz S 8 > A 2
Water Elemental d S 1 < A 3 *
Oitu S 2 < A 5 *
Demon d S 4 > A 3
Lord Chaos di S 9 > A 3
Dragon S 5 < A 6 *
Lord Order di S 9 > A 3
Grey Lord di S 9 > A 3
S - sightrange
A - awareness
d - can see in darkness
i - can see invicible
* - Monster has awareness factor higher than sightrange
take a look at Stone Golem; Sightrange = 3, awareness = 0. What does it mean: Stone Golem sees you on 3 tiles when he`s turned in front of you (except a situation when there`s a wall between monster and party), but doesn`t "sense" you when you`re just behind him? Or golem sees you at 3 tiles and no more, no matter the light (because light/dark affects only the AWARENESS, not the SIGHTRANGE as it is written in ADGE readme)?
[Leon79] 11:38 pm: I think that means stone golem only attacks with line of sight
[Lunever] 11:43 pm: I suspect SIGHTRANGE is the minimum perception range even in the dark
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<EDIT>: hmm. If light changes really affects the SIGHTRANGE I would say that it is monster`s sense of vision and AWARENESS is his sense of hearing (*); that way Stone Golem (S3,A0) sees you from 3 tiles, but doesn`t hear you at all); Worm (S1,A10) sees you only from 1 tile, but hears you from 10 tiles. Flying Eye (S10,A2) has good sense of vision, but doesn`t hear you well and Screamer (S1,A1) hasn`t very developed senses. Lords (Chaos, Order and Grey) - all of them has the same factors (S9,A3) sees you from 9 tiles (no matter of the light factor, because they have "can see in darkness" falg set), but hears you from 3 tiles only... The monsters marked by an asteriks on the code table has better sense of hearing than their sense of vision. It`s just my theory anyway.
If so, maybe the "lost" Word14 Unknown1 factor would be the monster`s sense of smell (characters smells so much that monsters with that factor senses party no matter they moves or not)?
(*) - hearing party moves just like you hear creature`s moves in Amiga version of DM, no matter if you`re behind the wall or not. So the wall makes viewing you by a monster impossible, but obstacles such as walls doesn`t affect on hearing you (in real life, they DOES).