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1/4 (Short 1): adds 1/4 to door animation goes farther under a creature
1/2 (Short 2): adds 1/2 to door animation goes farther under a creature
But sometimes monster #1, #2 and #3 (various bitmaps of the same monster, wchich means its alternations) are much smaller/taller than monster #0 (original bitmap). is it possible to arrange those flags to each monster independently so that the door animation stops correctly to its size? I want to avoid the situation that door stops inadequanly to monster`s size.
For example over a small rat door should close at 1/4 of its size, while over a huge rat door should close at 1/2 of its size, or even 3/4, depending of its size.
Is there any way to do that?