party filter variables (CSBwin)

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beowuuf
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party filter variables (CSBwin)

Post by beowuuf » 25-Feb-06 20:29

Has the order and number of party filter variables changed?

I thought it was 25 variables, with 10 near the end for user info

I just had trouble getting the damage out from my filter, and had to increase to 29 variables, with damage and a few others being at the end

&PARAM@ { 0 2 4 4 2 6 6 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 36 4 3 1} (example)
Last edited by beowuuf on 16-Apr-06 16:21, edited 1 time in total.

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Paul Stevens
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Post by Paul Stevens » 26-Feb-06 16:42

I assume you meant to write Party 'Attack' Filter.

Your dump looks exactly like what I would
expect from the documentation:

http://www.dianneandpaul.net/CSBwin/doc ... ilter.html

There are 14 parameters, 10 user variables, an
'attackDataType' (2=physical) and 4 parameters
for the physical attack (including damage=36).

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beowuuf
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Post by beowuuf » 26-Feb-06 17:09

A misunderstanding of the documentation (didn't fully get the ADT structure). So the numerical type will be warcryc = 1, physical = 2, spellattack=3, etc?

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Paul Stevens
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Post by Paul Stevens » 26-Feb-06 20:23

Yes.

Probably should have called it "Attack Class"
rather than AttackDataType to avoid confusion
with attack type (Swing, Melee, etc.)

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