party filter variables (CSBwin)

Dead posts cluttering up the front page of certain non-RTC forums are kept here. Threads have the forum subject attached, except custom dungeon threads (which are obvious)
Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

party filter variables (CSBwin)

Post by beowuuf »

Has the order and number of party filter variables changed?

I thought it was 25 variables, with 10 near the end for user info

I just had trouble getting the damage out from my filter, and had to increase to 29 variables, with damage and a few others being at the end

&PARAM@ { 0 2 4 4 2 6 6 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 36 4 3 1} (example)
Last edited by beowuuf on Sun Apr 16, 2006 6:21 pm, edited 1 time in total.
User avatar
Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

I assume you meant to write Party 'Attack' Filter.

Your dump looks exactly like what I would
expect from the documentation:

http://www.dianneandpaul.net/CSBwin/doc ... ilter.html

There are 14 parameters, 10 user variables, an
'attackDataType' (2=physical) and 4 parameters
for the physical attack (including damage=36).
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

A misunderstanding of the documentation (didn't fully get the ADT structure). So the numerical type will be warcryc = 1, physical = 2, spellattack=3, etc?
User avatar
Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Post by Paul Stevens »

Yes.

Probably should have called it "Attack Class"
rather than AttackDataType to avoid confusion
with attack type (Swing, Melee, etc.)
Post Reply