Teleporters/spells (CSBwin)

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PaulH
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Teleporters/spells (CSBwin)

Post by PaulH » 6-Apr-06 21:30

If you teleport a spell onto a square where the party is standing, does it just 'disappear'? I am trying to make a trap where you are instantly hit by a fireball when you tread on a pad by teleporting it into the same square.

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Sophia
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Post by Sophia » 6-Apr-06 21:50

You could probably do this with a DSA :twisted:

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PaulH
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Post by PaulH » 6-Apr-06 21:54

or RTC...

Just gonna have to make do with putting it on the next square.

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Zyx
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Post by Zyx » 6-Apr-06 22:14

For the DSA, it would be:
L1 &GLOBAL@ L0 L<strength> &CREATECLOUD


L1 &GLOBAL@ = location of party
L0 = fireball
strength ranges from 0 to 255

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Sophia
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Post by Sophia » 6-Apr-06 22:32

Ye of little faith! This one actually isn't that bad. :D

(You could always &THROW instead if you wanted to give them a chance ot see it coming)

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PaulH
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Post by PaulH » 6-Apr-06 23:01

Well, I done 'em all now! Decided that the 'next square' was best as it gives the player a split second to move if they are quick enough.

Maybe I can get them to fire apples?!

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