Imprisoned Again (custom)

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the master
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Imprisoned Again (custom)

Post by the master »

I am having a go at this old dungeon and have just come to a room with 4 cells which you obviously have to get the skeletons into and then close the doors. This open up another door to exit through. I picked up a horn just down the stairs which I am trying to use to make the skeletons move into the cells. This isn't working. Anyone have any idea how to get the skeletons into the cells. Thanks
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Jan
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Re: Imprisoned Again

Post by Jan »

Hmmm... this should work. Perhaps your priest level is too low? Have you tried using war cry? Try to get more priest levels and come back later!
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beowuuf
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Re: Imprisoned Again

Post by beowuuf »

How many party members do you have? It seesm to matter whether it is an individual or a full group (one of the fear effects at least)
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the master
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Re: Imprisoned Again

Post by the master »

mmm that could be my problem, 3 charachters and not a priest amongst them. Is it essential that only a Priest can use the Horn of Fear and the War Cry to any effect then? Looks like I will either have to go back and get a priest or re-start the game.
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beowuuf
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Re: Imprisoned Again

Post by beowuuf »

War cry generates priest levels, you just need to keep preactisingf unless restarting would be faster
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Jan
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Re: Imprisoned Again

Post by Jan »

Don't restart. Just get back to the bottom, go to other tower, and return to this later when you have some priest levels. I used to play IA like this - always progressed in one tower as far as I could, then returned and continued with another one. There might be some regenerated monsters, but there's plenty of food, so that's not a problem.
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Lord_BoNes
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Re: Imprisoned Again

Post by Lord_BoNes »

Even without a flask, you can generate priest levels... just cast priest spells that have a chance to fail (cast a level 1 MA potion, then a VI potion... then level 2 VI, increasing the strength as you level up. Once you get powerful enough to cast fire/spell shield, you can just cast them instead).
Failing to cast a spell still grants you some XP. This method is especially useful at levelling up priest skills for a wizard, because they already have the extra mana to burn.
 
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