Negative Lighting

Suggestions for new features for inclusion in RTC. Note that all the suggestions that have already been implemented have been moved to the RTC Archive forum.

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Lord_BoNes
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Negative Lighting

Post by Lord_BoNes »

I know that it may be a while before you read this George, but I'd like to request negative lighting (both for FLOORITEM_LIGHT and equipped items). I'd like this to affect the maximum light level aswell EG:
Normal light level/maximum: 80/100
Negative light level/maximum: (-10) 70/90

The main reason I'd use this would be for purposely darkened areas of the dungeon, and for cursed items (items that darken the dungeon, until the curse is removed)

Thanx
 
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Gambit37
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Post by Gambit37 »

I haven't looked at the lighting side of things much yet. Is this not already possible using ACTION_DARK_AMBIENT?
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Lord_BoNes
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Post by Lord_BoNes »

The DARK_AMBIENT approach may sorta work but not the way I'm referring to. For example: imagine a torch that eminates darkness instead of light, or armor that drains light (irrelevent of how many light spells you cast).
 
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beowuuf
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Post by beowuuf »

Can you not use some spell intercepts to have armour block light spells, after first casting darkness itself? And putting the ambient light to a lower level for each level?

For the torch, surely you can have it trigger a constantly re-triggering wall obect that sets the light to a certain level, aping darkness
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