Triggering MEMBER_HIT

Suggestions for new features for inclusion in RTC. Note that all the suggestions that have already been implemented have been moved to the RTC Archive forum.

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Triggering MEMBER_HIT

Post by Lord_BoNes » 29-Jan-09 14:53

I feel that there should be a "MEMBER_HIT" option in the Triggering dropbox of relays. Used for when an object hits the party. The value returned should be the index (1-4) of the hit party member, with a return of 0, if the party wasn't the thing being hit (monster, wall, door, etc.)

I think that this is a necessary addition to RTC, it isn't possible to do this with the current mechanics, and I feel that it would make a good addition.

It should be pretty easy to implement, just setting the var in the collision detection routine.

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