Need a flag to stop "mech" monsters appearing in stats

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Gambit37
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Need a flag to stop "mech" monsters appearing in stats

Post by Gambit37 »

I don't want my special monsters that I created for mechanics to show up in the stats list when the game ends. Could we have a way of flagging these as not registered for stats?
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Trantor
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Trantor »

I second this idea, it would be a very useful addition.
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Trego
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Trego »

GG mentioned in the post about 'Keeping a kill tally?' that monsters that are generated aren't counted in this tally. Could then a generated monster be used for the mechanics?
It's not a bug in the program, I've just gone and done something weird.
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Gambit37
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Gambit37 »

That can't be right. Whats' the point of having stats for monsters killed if many of them aren't registered?
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Trego
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Trego »

If you kill them they are counted. But I think if they regenerate and you miss them they aren't counted us ones left over.

Edit: reread the post a few more times and it does say does and not doesn't, worth a try though.
It's not a bug in the program, I've just gone and done something weird.
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Duckman »

And in addition there should be something to make more or take times teleported, bumped to wall ect. in order to hide pits actually teleporters, hidden teleports to clone passageways and such.

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Trego
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Re: Need a flag to stop "mech" monsters appearing in stats

Post by Trego »

Gambit37 wrote:I don't want my special monsters that I created for mechanics to show up in the stats list when the game ends. Could we have a way of flagging these as not registered for stats?
In the mean time could monsters used for mechanics be a cloned monster called 'Monster Mechanic' so players know they haven't missed them when the stats list is shown, or have an action before 'game end' that kills off these monsters.
It's not a bug in the program, I've just gone and done something weird.
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