Restricting character level...suggestion for RTC

Suggestions for new features for inclusion in RTC. Note that all the suggestions that have already been implemented have been moved to the RTC Archive forum.

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Posts: 174
Joined: 26-May-09 12:03
Location: Brunei

Restricting character level...suggestion for RTC

Post by Trego » 9-Oct-09 12:18

Have a tick box in level setup, or some way to restrict experience levels.

This well mean plots then can play a key roll in success, or make very challenging contests where completing it at the lowest experience level is sort after, as well as quickest time.

I like the book idea that is similar to 'restricted runes' , where completed quests can/could be recorded: 'killed 10 rats, fighter +1', 'collected 4 palm apples, priest +1' , etc. Not sure if each character would want different books to allow for swapping characters in and out during play, and only those hardened characters rep the bonus of higher levels.

but even if there was an object (four really, one for fighter, ninja, wizard, and priest) like a counter that related to experience level and as the counter increased so could the level. For more complex affects you could be select which characters would or would not be effected.

I have no idea how hard this would be to implement, just though it would be worth asking.
It's not a bug in the program, I've just gone and done something weird.

Posts: 235
Joined: 17-Jun-06 09:39
Location: Finland

Re: Restricting character level...suggestion for RTC

Post by Duckman » 9-Oct-09 13:00

Good idea. There could also be a possiblity to give MORE than 15 levels, and something to control how much experince is needed.
I don't post anymore for reasons real-life.

Post Reply