'Ignore All' function for warning when deleting

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Trego
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'Ignore All' function for warning when deleting

Post by Trego » 14-Oct-09 07:15

In the editor when you delete something that is targeted by something else in the dungeon a warning pops up, sometimes many, sometimes so many (51) that it crashes (I think due to a loop, targets on the same tile targeting each other ). Could there be an 'Ignore All' button added to the first warning so all the others are not shown for that delete?
It's not a bug in the program, I've just gone and done something weird.

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Gambit37
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Re: 'Ignore All' function for warning when deleting

Post by Gambit37 » 14-Oct-09 09:12

I've found that deleting highly recursive stuff in the editor is a recipe for disaster and have lost much work because of it failing. I'd recommend you do this in an external text editor.

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Trego
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Re: 'Ignore All' function for warning when deleting

Post by Trego » 14-Oct-09 10:47

The thing was it only had 3 items on the tile, two triggers that targeted each other (with a delay) and not many other things. Deleting them one at a time in the edit menu had no problem. It was only when I tried deleting the whole tile.
It's not a bug in the program, I've just gone and done something weird.

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