Add-on v0.3

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Milna
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Add-on v0.3

Post by Milna »

Any updates, Kel?
When you fall in a bottomless pit, you die of starvation...
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Kelly
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Post by Kelly »

The underwater level that I never released.
Only the wallset, stairs and teleporter for the animation has been completed so far.

The full version will be released in the next addon pack, for now it's here for those who want to take a look.

http://www.freewebs.com/dmjmodifications/
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ian_scho
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Post by ian_scho »

VCool
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Kelly
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Post by Kelly »

Update on the graphics for addon-pack v0.3 - the Great Hall.
Wall deco, floor deco and custom pillars are still in the works, but here's a few piccies.

http://img152.imageshack.us/img152/408/ ... ll1sj0.jpg
http://img86.imageshack.us/img86/7001/greathall2jr7.jpg
http://img152.imageshack.us/img152/5329 ... ll3hp1.jpg
http://img86.imageshack.us/img86/5103/greathall4uh0.jpg

The room has been designed using the two wallset method.
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ian_scho
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Post by ian_scho »

I like it. The contrast with two types of wall is an interesting one, where your outdoors set was cool with this too. Can you 'roughen up' the edges of the pillar? Just a suggestion.
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Kelly
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Post by Kelly »

A couple of wall deco images for the Great Hall.

http://img519.imageshack.us/img519/8359/armourbh6.jpg
http://img519.imageshack.us/img519/6025/lampui0.jpg

Noted on the pillars Ian - I'll rough 'em up a little.

EDIT:-

And another:-

http://img229.imageshack.us/img229/1982 ... aceme7.jpg

Edit:- UPDATES:-

The Great Hall is now complete - pillars, wall deco, ceiling deco (chandeliers) and doors. A kitchen is in the works, along with a store room.
Last edited by Kelly on Sun Nov 04, 2007 2:05 pm, edited 1 time in total.
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Kelly
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Post by Kelly »

EDIT:-

Bug Fixes:-

The load/save for the two-wallset method now works when using custom dungeons. The "resume" after the party has been killed has also been fixed - all images are now loaded from the last save position.

There was a small glitch with the door code. This hasn't caused any problems as of yet, but either way it has been corrected.

The confusion regarding the PNG/GIF images for the teleporters has been corrected. PNG will now be the "default" format which will be included in the next addon-pack.

Piccies:-

http://img257.imageshack.us/img257/9093 ... allph7.jpg

http://img61.imageshack.us/img61/7113/shelf1lo4.jpg
http://img61.imageshack.us/img61/5791/shelf2pc2.jpg
http://img61.imageshack.us/img61/517/stoveel8.jpg

UPDATE:-


The floor decoration has now been changed in the editor. This supports both floor and ceiling deco, eg - chandeliers, dangling cobwebs, chains etc...

All the DM2 doors have been hardcoded and are also breakable. I have also created graphical alternatives based on the original designs.

Some of the DM2 wall decoration has also been implemented. The windows with the curtains also animates until clicked on, then the curtains remain open.

Paintings, and misc wall deco also reveal hidden alcoves - implemented via the switch mechanisms.

Unfortunately, the reflectors from DM2 cannot be coded into DMJ but the graphics can be adapted to work in some other fashion.
Fire a spell and/or weapon at one and this will "reflect" back to some other target - basically like a teleporter with a twist.


EDIT:- To view the latest work done so far for Addon-Pack V0.3, take a look over on the DMJ Modification Website. Just follow the link in the sticky thread.
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