Thoughts on Upgrading JRE compatibility

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How interested are you in a Dungeon Master Java that would work with JAVA JRE 1.5 or higher?

Very Interested! I don't even care if my old maps don't work.
1
33%
Very Interested! But only if my old maps work.
0
No votes
Somewhat interested. I don't care about map compatiblity.
0
No votes
Somewhat interested. But my maps must work.
1
33%
Silly Daniel, Java 1.5 is for nerds.
1
33%
 
Total votes: 3

danielshaefer
Neophyte
Posts: 8
Joined: Thu Sep 13, 2007 6:05 am

Thoughts on Upgrading JRE compatibility

Post by danielshaefer »

I thought I would throw out to the community at large the question of making Dungeon Master Java compatible with JRE 1.5 & even 1.6. I have DMJ currently running on Java 5 myself, however, with the upgrade (due to AWT library reorganization) any old maps and such (just maps not graphics) are not currently usable.

So the actual question is:

Who is interested in:
DMJ that would work with Java 1.5 or higher?
Would it be worth it even if old maps were no longer compatible?

(I ask these questions because I may be willing to spend the time to FIX the incompatibility if people would be interested in the upgrade but only with current maps carried over.)

Discuss.
User avatar
ian_scho
High Lord
Posts: 2806
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Post by ian_scho »

I'm quite happy with version 1.4, but if the project is to 'live' and grow, it should really be updated to the newer frameworks.
I voted as "But my maps must work", but the author simply needs to specify which version of DMJava to run so maybe it's not so important after all....
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Kelly
Artisan
Posts: 157
Joined: Thu Aug 31, 2006 7:51 pm
Location: U.K.

Post by Kelly »

Updating DMJ to a later version of Java would be extremely useful - especially for the graphical modifier.

It's something I always wanted to do, but lacked both time and knowledge. The modifications I have made were more simplier and understandable - hence the two addon packs.
I especially wanted to be able to animate within Java. In my addon packs I used 4 or 5 images, then linked them together with the actual DMJ editor via switches.

I would be more than happy to send you the source code I have modified - please PM me your email if your still interested.

As for compatibility, it might cause a problem for some, but I would be interested to see your ideas either way. The maps themselves can always be reworked if need be and would allow for further modifications to be under-taken.

All in all, it's a great idea. The more modifications made, the better the overall "feel" of DMJ.
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