DMJava V2.2 by Solito

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solito
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DMJava V2.2 by Solito

Post by solito »

New version available
- New features (Oracle available now!)
- Bug fix

http://solito.free.fr/games/dmjava/

Enjoy.
danielshaefer
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Re: DMJava V2.2 by Solito

Post by danielshaefer »

Solito,
I am excited to take a look at version 2.2. However, there seems to be something wrong with your zip file. I cannot open it with 7-zip (I can peek inside and see the files I just cannot extract them.) nor with the standard windows extractor. I also double checked this the corrupt file was not a browser issue I can reproduce the problem with a file downloaded from both Firefox and Chrome.
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beowuuf
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Re: DMJava V2.2 by Solito

Post by beowuuf »

I tried an extraction, and got three general warnings and one warnign regarding the oracle.png. It seems to have otherwise extracted everything, although dmnew and dmedit.bat aren't launching for me (more liekly to be my java and win 7 than the files though, will look in to it later)

As Daniel said, good to see you still working on this!
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

The ZIP file is ok here, maybe the upload to my server didn't go well, so I re-compressed the files in RAR format this time.

dmnew.bat and dmedit.bat may need to be edited in order to set the proper path to your java runetime.
Something like this: C:\Program Files\java\jre6\bin\javaw.exe

Cheers.
babebridou
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Re: DMJava V2.2 by Solito

Post by babebridou »

...unexpected end of archive, CRC error, file is broken...

To be more precise, it seems that all my downloading attempts are failing here (I'm in France) - can you upload it to a mirror?
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

you should now be able to get the RAR file without errors !

Enjoy.
babebridou
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Re: DMJava V2.2 by Solito

Post by babebridou »

I can confirm it works fine now.

Two things:
1st, great job on getting your head around the insanity of the original DMjava source code.
2nd, you really should add a cooldown time on war cry, I got to craftsman priest in like 2 minutes on the first level :P
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

You are right, war cry has not much cooldown time, but i programmed it from the stats here:
http://dmweb.free.fr/?q=node/690

cooldown time is called 'fatigue' and I double-checked my code, it is 3 (very fast)

By the way I don't know what your mouse looks like after you got to craftman, but it took me several minutes to get to (only) neophyte with Halk using war cry.
Good luck with the finger!
babebridou
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Re: DMJava V2.2 by Solito

Post by babebridou »

Yeah I might be on the fast clicking range of the spectrum, but one thing is for sure the cooldowns do not work properly and it's not my mouse that's too fast. I picked Gando if you want to try to reproduce, but I still get the same effect with any character. Instead of hearing "yeaaaah, yeaaaah, yeaaaah", I hear "yeyeyeyeyeyeyeyeyeyeyeyeyeyeaaaaaahhh".

The "parry" cooldown is also broken. It lasts less than a second instead of 3 seconds according to the stats you linked. Maybe it's platform specific though: I'm running it on a windows seven box with a core-i7 2600K and jdk 6. My command line bat file looks like this:

Code: Select all

"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -cp . dmnew
It certainly feels like character updates (food, light, fatigue etc) are ~4 times faster than they should. Boris dies within 3 poison cloud spells, Most heavy thrown items (bones, for instance) don't even get past the very first location on the tile... It looks to me like some routines are executed multiple times each cycle.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

I think there is something wrong with your version.
I have made some tests and Gando can throw bones up to 2-3 tiles away. (by the way I wonder why you consider bones as heavy item, there are less than 1kg)
Parry cooldown is about 2.8 seconds. (If I reduce speed game by 1 crank, instead of default speed, parry cooldown last about 3 seconds.)
I have made tests with the exact same characters casting poison cloud against a wall both with CSBWin and DMJava v2.2 and the damage was the same in the end.
(I know my poison cloud does more damage per second but lasts less time)

I'll be curious to know if other players have experienced the same issues with my version; as you say, maybe it is platform specific (although it shouldn't)
babebridou
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Re: DMJava V2.2 by Solito

Post by babebridou »

Alright, here's more detailed testing.
Test subject : Zed reincarnated.
Test monster: The first screamer.
warcry spam starts at : 0s
Level up at 15s (15secs of spam to level)
Level up at 28s (13secs of spam to level)
Level up at 61s (33secs of spam to level)
I stopped there - finger hurts - this might help you find out the probable speed up ratio that I'm experiencing, at least 4 times, since you're talking about "minutes" until the first level up.

Also of note: Zed would consistently throw arrows only one step away, other missiles would travel at least 3 steps. The chain mail wouldn't get past the very first tile location, which means I could send it repeatedly at the screamer without damaging it. Thrown bread could also occasionally be picked up without moving.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

Thank you for your feed back, I am checking my code right now.
There is something not right in my code, indeed...

I will get back with a patch as soon as possible.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

* Patch2_2-1.rar available for download.

This patch should fix the cooldown time of actions and the throw distance.
A few graphic have been adjusted.
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Re: DMJava V2.2 by Solito

Post by t0nedude »

Hi Solito,

Thanks for all your hard work but I am unable to get a successful download of V2.2 from your site, the file appears to be corrupted every time I try to extract. Multiple downloads have slightly different file sizes. Would it be possible to upload the file to megaupload or rapidshare or some similar filehoster for more reliable downloading?

Would be much appreciated, anyone else having problems downloading this?

Kind regards,

Tony.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

The Link should be working again.
There is also a new patch (GUI adjustment only).

Please note that the main download REQUIRES the latest patch because the Save and Load functions are bugged.

Enjoy
t0nedude
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Re: DMJava V2.2 by Solito

Post by t0nedude »

solito wrote:The Link should be working again.
There is also a new patch (GUI adjustment only).

Please note that the main download REQUIRES the latest patch because the Save and Load functions are bugged.

Enjoy
Thank you! Thank you! Thank you!

The link now works....and I am now a slave to your godly Java skills....;)

Much appreciated Solito...outstanding work...

Tony.
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Re: DMJava V2.2 by Solito

Post by Molda22 »

Please can anyone help me. No matter what i do, which version i try, i can't run it. I wanted to play Dungeon Master Java, so i downloaded the original dm java 1.5 or 1.0.5 i think. It installed itself to program files, but there is no bat or exe file to start. So i downloaded this version solito 2.2 with 2.3 patch. And there is bat file. But when i start it, nothing happens. Or rather some little window pops up, but just for nano second so i cant read what it says and thats it.
Can someone help me? I have Win 7 if it helps. Thanks
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Re: DMJava V2.2 by Solito

Post by beowuuf »

Win 7 alone won't be the problem, you will need to make sure you have java itself installed - the current one is version 6.x, which I believe works fine for solito's new files, but might not support the old DM Java files.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

New Version v2.6 is available now!
t0nedude
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Re: DMJava V2.2 by Solito

Post by t0nedude »

Hi Solito,

WOW thx for the new version, the file weighs in @ 94,631kb (92.4mb) which is over twice the size of v2.2! You must have been working overtime.

Much appreciated.

Tony.
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Kelly
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Re: DMJava V2.2 by Solito

Post by Kelly »

Very Nice work Solito - From us all at the DMJ forum THANK YOU!!!
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

Thank you!
Sometimes I forget to mention all the little changes, so I added other patch details regarding the v2.6.
Maybe you want to have a look...

Cheers.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

A new information concerning the PowerGem has been added.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

Updated
t0nedude
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Re: DMJava V2.2 by Solito

Post by t0nedude »

Thanks for continuing to work on this Solito.

BTW the new sound effects in the inventory are from Morrowind are they not? ;)

Tony.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

no, they're not ;)
t0nedude
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Re: DMJava V2.2 by Solito

Post by t0nedude »

haha, well I stand (or sit) corrected! :)

Tony.
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caclark
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Re: DMJava V2.2 by Solito

Post by caclark »

Nice one solito :D Someone has had the patience to battle through the DMJava code...
Wondered whether you have the latest source code available (up to and including the patch version) somewhere?
Would be good to have a look once again 8)

Cheers on the hard work
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

New Patch 2.6.3 available
Fix the skill bug when creating a new character in the game.
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solito
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Re: DMJava V2.2 by Solito

Post by solito »

New Patch 2.6.4 available
- Creating a character in the game will now trigger the plate (if any) if the party is standing on at creation time.
- 'Reset items' is now disabled for custom monsters. This caused custom monsters with throwing ability to not be able to throw weapons.
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