Well, Good Kid (You don't reveal your age but, if
you check mine, you will see I am pretty safe), I
was more-or-less joking when I suggested this.
Sarcasm....I cannot help myself...sorry.
This would not be a trivial pursuit.  The code
is easy to parse and interpret but the input and
output of the Conflux scripts is very much tied to
the particular way that DM was implemented on
the Atari.
It would be a lot of work on your part.  I'd help.
We could do it.  But the only value that I can
see is that it would make Conflux a more easily
extended game.  And zyx is talking about not
extending.  
The example you linked to is very old.  It set
forth my original thoughts when I first invented
DSAs.  Very simply a message filter so that you
could do things like 'exclusive OR', sequential
analysis, extended counter functionality, fancy
boolean functions, and such without having to 
bother me to invent something new every day.
Since then it has evolved into something entirely
different.
Mostly, for Conflux, it has become a method of
'hooking into the code'.  I call them 'filters'.  The
DSA scripts filter the wired-in actions and modifies
them.  When I am about to move the party to the
north, I call the 'Party Movement Filter' to see
if zyx has some other action in mind depending
on the number of Sar potions the leader has
consumed.  He might display a message and
block the party's movement, for example.
For example, I've never heard of the filter/opcode/etc
That was just an example of how you might 
build a relatively general message filter that 
does different things depending on the 'opcode'
provided as one of its two parameters.  It
is sorta silly and probably out to be removed
from public view because it implies that such
a thing might be useful.  It was simply an 
example of the versatility of the DSA.  Nobody
ever wrote one like that.  But you could.
In closing......If you really want to spend
a lot of time moving Conflux to DSB then let's
go for it.  But maybe it is too late to
be especially helpful.
I think a literal subroutine-threaded translation of
DSA code will require a 'GOTO'.  Hmmmmmm.
Perhaps direct/indirect/token-threaded would be
best.  CSBwin uses token-treaded code and it
seems quite fast enough.
EDIT:  Fixed threaded terminology in last paragraph.