I noticed that, playing around with ESB and my "randomizer", some functions like "dsb_qswap" do not change (at least not immediately) the "hard-coded archetype" in ESB...
I know that because I've been using (if...elseif...end) on things like an instance's archetype in order to generate "circumstantial" content in my dungeon...
Which is ugly on my part, but cool because I can visualize the dungeon in ESB !
Anyway, I found various tricks around those "problems", and I'm implementing the last missing features to have playable dungeons.
It will be all about FIGHT and KEYS for now !



