I agree this could be a very useful addition. The biggest problem is that ESB doesn't load any graphics. It wouldn't be very easy to make ESB load graphics, either: DSB's flexibility kind of works against it, here, because there are so many possible ways to get graphics into the program, and I don't want to put any huge limitations on what users can do. Things like being able to store all your icons as a big sheet are only possible because of DSB's more flexible approach to graphics, so I don't want to put any huge restrictions on designers, for fear of locking out interesting methods like that. In the case of portraits, it's a little more difficult, even, because ESB has no real way of detecting what a "portrait" is. I could always make a list, but that'd just be something that someone would have to type in somewhere else, and may not be optimal.
That's not to say I am completely ruling it out. I've been idly thinking about graphics loading in ESB, but there are some obstacles. I'd have to manage them in ESB, and I'd also have to make sure the graphics were deleted and reloaded properly when changing dungeon. None of this is impossible, naturally, but, of course, I do not have infinite time to work on all of this. Having ESB load graphics would increase memory usage and startup time, too, so I'd have to make sure this didn't get out of control, which would further increase development time.
So, consider your suggestions noted, but please realize that it may be a while (if ever) before I can do anything about them.
