How do I create a unique weapon attack that does something to an instance of an arch, on the tile in front of the party?
For example, a "SMASH" attack could change a pile of impassable rubble into a smaller pile. The next SMASH ould make that smaller pile even smaller.... I don't know how to check for specific items in front of the party, or how to swap the item for something else each time the player hits SMASH.