Wallsets
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- Sophia
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Re: DSB Tutorials
What kind of a wallset tutorial?
Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand.
dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki...
Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand.
dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki...
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Re: DSB Tutorials
The knowledge that there's a command called dsb_make_wallset_ext is probably all I needed.Sophia wrote:What kind of a wallset tutorial?
Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand.
dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki...
The wiki page that I know about is this one. I couldn't find any mention of wallsets there, but using dsb_make_wallset_ext as a search term I've been able to find a page called DSB/Exposed functions which has a couple of lines of text about it. I ought to be able to work it out from there (and maybe post a tutorial for others).
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Re: DSB Tutorials
Nope, looks like I was overconfident there. The syntax is fooling me somehow.
What I wrote was:-
startup.lua
wallset.lua
There's an error in the last line ("unexpected symbol near =") -- huh? Am I not allowed to call my wallset mfi_wallset?
Also, you can see I've commented out patch etc. for the moment. Am I right in thinking that this is how you implement stairs and pits and things?
What I wrote was:-
startup.lua
Code: Select all
lua_manifest = {
"wallset.lua"
}
Code: Select all
gfx.floor = dsb_get_bitmap("floor", "wallset/floor.png")
gfx.roof = dsb_get_bitmap("roof", "wallset/roof.png")
gfx.pers0 = dsb_get_bitmap("pers0", "wallset/pers0.png")
gfx.pers0alt = dsb_get_bitmap("pers0alt", "wallset/pers0alt.png")
gfx.pers1 = dsb_get_bitmap("pers1", "wallset/pers1.png")
gfx.pers1alt = dsb_get_bitmap("pers1alt", "wallset/pers1alt.png")
gfx.pers2 = dsb_get_bitmap("pers2", "wallset/pers2.png")
gfx.pers2alt = dsb_get_bitmap("pers2alt", "wallset/pers2alt.png")
gfx.pers3 = dsb_get_bitmap("pers3", "wallset/pers3.png")
gfx.pers3alt = dsb_get_bitmap("pers3alt", "wallset/pers3alt.png")
gfx.farwall3 = dsb_get_bitmap("farwall3", "wallset/farwall3.png")
gfx.farwall3alt = dsb_get_bitmap("farwall3alt", "wallset/farwall3alt.png")
gfx.front1 = dsb_get_bitmap("front1", "wallset/front1.png")
gfx.front2 = dsb_get_bitmap("front2", "wallset/front2.png")
gfx.front3 = dsb_get_bitmap("front3", "wallset/front3.png")
gfx.left1 = dsb_get_bitmap("left1", "wallset/left1.png")
gfx.left1alt = dsb_get_bitmap("left1alt", "wallset/left1alt.png")
gfx.left2 = dsb_get_bitmap("left2", "wallset/left2.png")
gfx.left2alt = dsb_get_bitmap("left2alt", "wallset/left2alt.png")
gfx.left3 = dsb_get_bitmap("left3", "wallset/left3.png")
gfx.left3alt = dsb_get_bitmap("left3alt", "wallset/left3alt.png")
--gfx.patch1 = dsb_get_bitmap("patch1", "wallset/patch1.png")
--gfx.patch2 = dsb_get_bitmap("patch2", "wallset/patch2.png")
--gfx.patch3 = dsb_get_bitmap("patch3", "wallset/patch3.png")
gfx.window = dsb_get_bitmap("window", "wallset/window.png")
dsb_make_wallset_ext(gfx.floor, gfx.roof, gfx.pers0, gfx.pers0alt, gfx.pers1, gfx.pers1alt, gfx.pers2, gfx.pers2alt, gfx.pers3, gfx.pers3alt, gfx.farwall3, gfx.farwall3alt, gfx.front1, gfx.front2, gfx.front3, gfx.left1, gfx.left1alt, gfx.left2, gfx.left2alt, gfx.left3, gfx.left3alt, null, null, null, null, gfx.window) = mfi_wallset
Also, you can see I've commented out patch etc. for the moment. Am I right in thinking that this is how you implement stairs and pits and things?
- Sophia
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Re: DSB Tutorials
It's just a Lua syntax issue. Assignment always goes on the left.
"Patches" can be nil for most wallsets and are pretty much deprecated. They were used in the old DM 2.x wallset to cover up the gap between bricks when you had a button on the wall, or something like that. I eventually decided I hated the whole mess and got rid of it all. The current DSB wallset doesn't need them, nor do most custom wallsets.
Code: Select all
wallset.mfi_wallset = dsb_make_wallset_ext(... etc)
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Re: DSB Tutorials
Ah! It's always so simple. Thank you very much.
Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
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Re: DSB Tutorials
Unlike DM, pits/stairs/etc. aren't special things associated with the wallset. They are just normal dungeon objects, so, yes, just clone them.Mon Ful Ir wrote:Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
- Gambit37
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Re: Wallsets
Wallset question: What's the rendering order for each tile?
I'm trying to make a wallset that's more organic and it's very hard to get the tiling right. It would help to know which walls sit on top of others (at each intersection of side wall and front wall).
I'm trying to make a wallset that's more organic and it's very hard to get the tiling right. It would help to know which walls sit on top of others (at each intersection of side wall and front wall).
- linflas
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Re: Wallsets
@Mon Ful Ir: something was wrong with wallset example, so I've inverted pers1.png and pers1alt.png filenames. Now it looks good in DSB
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