(not a bug) Item shadow not a single colour

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Gambit37
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(not a bug) Item shadow not a single colour

Post by Gambit37 »

When you pick up items and move them around (as the mouse cursor), they are given an offset duplicate which acts as a shadow. However, the shadow is a full colour copy of the item, with shading and lowered opacity. I think this should be set to use all black pixels as in the original DM (but keep the transparency, etc.)
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Sophia
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Re: (not a bug) Item shadow not a single colour

Post by Sophia »

I liked it this way. :(
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Gambit37
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Re: (not a bug) Item shadow not a single colour

Post by Gambit37 »

Oh! OK. But it's not a shadow. Shadows don't cast the colour and details of the original object. It just looks weird. So while you may not class it a bug, it *is* wrong. :D
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Re: (not a bug) Item shadow not a single colour

Post by Sophia »

Meh. If it really bothers you I could make it an option. ;)
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Re: (not a bug) Item shadow not a single colour

Post by Gambit37 »

Heh he, honestly don't worry about it if it's an effort, I just wanted to report it as a bug because it looked like it wasn't rendering correctly. :)
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Re: (not a bug) Item shadow not a single colour

Post by Sophia »

No, it was by design. I realize that it's not a proper shadow, but, I coded it this way back before DSB supported alpha blending. Doing it that way was a way of making it look like the shadow wasn't 100% opaque without having to actually do any real blending. It actually worked pretty well on the default DM icons-- I guess you only noticed it now because you've been using your own icons?
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Gambit37
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Re: (not a bug) Item shadow not a single colour

Post by Gambit37 »

Yeah, it looks weird on some of my icons, but even some of the DM ones too, such as the wooden shield. Maybe it's more noticeable on wider, fatter icons too. I have known about it for a while but kept forgetting to mention it.
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