Magic doors fade in and out in DSB. However, If I use an animated bitmap with alpha transparency as a magic door, the fading goes very ugly and turns into lots of kaleidoscopic pixels.
Here's images of the door and then what happens when it starts to fade:
EDIT: Image removed, no longer available
(fixed) Magic doors with Alpha don't fade correctly
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Re: BUG: Magic doors with Alpha don't fade correctly
That dissolve transition must be doing funny things to the alpha channel.
I'll sort it out.
I'll sort it out.