When placing multiple worm monsters on a single tile... if you place more than 2 worms, then the AI does a single tick, and DSB crashes fatally. I suggest making ESB check the validity of worm placement when the user actually places the monster.
Another minor thing I noticed, was that you can apparently set the "facing" of a monster in ESB. Whenever I attempt to change the "facing" of a worm, it seems to ignore the changes.
(fixed) Possible bug when placing worms
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(fixed) Possible bug when placing worms
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Re: Possible bug when placing worms
Checking "validity" is not something ESB does much, nor is it something I want to start doing with it, because it seems like limits just get in the way of smart/crazy dungeon designers. If I keep someone from doing something, at some point, someone will probably have a good reason to. That said, I'll at least fix it so DSB won't crash.
Anyway, ESB ignores worm (or any other size 2 monster) facings that would push the worm into an invalid position. For example, if the worm's head in in the NE of the tile, it can only be facing north or east. You can't set the worm to face south or west in that position.
Anyway, ESB ignores worm (or any other size 2 monster) facings that would push the worm into an invalid position. For example, if the worm's head in in the NE of the tile, it can only be facing north or east. You can't set the worm to face south or west in that position.