DSB Version 0.67

This forum is for the Lua scriptable clone of DM/CSB called Dungeon Strikes Back by Sophia. Use DSB to build your own highly customised games.

Moderator: Sophia

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Sophia
Concise and Honest
Posts: 4239
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

DSB Version 0.67

Post by Sophia »

What's new:

- Fixed a crash when trying to qswap objects
- Fixed an error with the range of randomly generated results
- Fixed some glitches when size 2 monsters would turn or be teleported
- Fixed trigger count bugs when floor triggers destroy their opbys
- Fixed pits and triggers on the same square causing strange behavior
- Fixed a bug where queued messages would sometimes get "eaten"
- Fixed redundancy in monster poison attack code

Download it here
Stingm
Apprentice
Posts: 58
Joined: Wed Jan 26, 2011 7:36 pm

Re: DSB Version 0.67

Post by Stingm »

Thanks as always for the hard work Sophia!
User avatar
Sophia
Concise and Honest
Posts: 4239
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Re: DSB Version 0.67

Post by Sophia »

I'm glad you continue to enjoy DSB. :)
User avatar
Gambit37
Should eat more pies
Posts: 13714
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: DSB Version 0.67

Post by Gambit37 »

It's been a few years since I last used DSB. My project is running on version 0.5x and had a lot of modified core code in it.

How would I go about upgrading it?
User avatar
Sophia
Concise and Honest
Posts: 4239
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Re: DSB Version 0.67

Post by Sophia »

For the most part, there shouldn't be too much to do. I haven't made huge changes to the core code, so the functions that you replaced should still mostly "just work." If you have a specific problem, I can try to help, but otherwise, I'd say... just drop it in the new version and see!
Post Reply