Thank you very much Gambit and Sophia for your fast responses. I will try them.
Of the options you said it's the one that I'm crazy
I'll try to explain myself:
I have a personal and nostalgic fetish for Elvira 1 & 2 & Waxworks by Horrorsoft. I always wanted and dreamed to make something resembling it (I even wrote an interactive fiction in spanish about it when I was a teenager).
I even chose a name for the spiritual sucessor: "Morgana" and a font for it:
https://www.dafont.com/burn-the-witch.f ... na&psize=l
I talked with Mrmo Tarius from pixeljoint about his piece:
http://pixeljoint.com/pixelart/61835.htm
He gave me permission for privately play with the piece and I adapted his work to Waxworks and Elvira sizes and proportions and viewports but I can't show them in public without asking him first, but I can tell you they look very good.
Next step, choosing an engine. I want something retro and fast loading when you click the .exe. Not Unity. No intros. No cutscenes. So I checked and played with RTC but it's too hard coded and closed source and the author has moved on with his life and don't responds to mails yet.
So I found DBS and the customization with Lua is amazing and started playing with it and I liked it.
By the way I found a strange bug. If I use Dungeon=morgana or Dungeon=test dungeon (I don't remember if test dungeon uses space) it works but if I use Dungeon= and choose manually it fails to load some bitmaps even in the test dungeon (more exactly alphahaze).
So now I will try to bend and twist DBS to see if it's suitable for a Waxworks/Elvcutscenes, maybe I will start using Waxworks wallset for the pyramid, maybe.
I don't have any budget, I'm a high school teacher, altough I may pay with my own money or savings to Mrmo or other artists for walls or sprites or things, I don't know yet.
So I can't hire you, I wish I could, but think that maybe there is some market for this, for 80s and 90s nostalgia, a Kickstarter for this with a few good screenshots and a that could raise money for a programmer and a pixel artist.
Look at Shovel Knight, 198x by Hi-Bit Studios, Legend of Grimrock 1 & 2, nostalgia for Infinity Engine with Pillars of Eternity, etc... There's some market for this.
These are my thoughts on this. Please ask what you want and let's debate if you wish.
By the way let me introduce myself, I'm Jaume Alcazo, and I'm a programmer as well and a 3d artist. Please check my site
http://www.jaumealcazo.com