DSB Version 0.71

This forum is for the Lua scriptable clone of DM/CSB called Dungeon Strikes Back by Sophia. Use DSB to build your own highly customised games.

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Sophia
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DSB Version 0.71

Post by Sophia »

What's new:

- Added an optional delay second parameter to dsb_attack_damage and dsb_attack_text
- Added dsb_bottomlevel function, which returns the deepest level in the dungeon
- Modified h_custom_mainsub to use the same "final" variable as h_custom_inventory
- Fixed a bug with dsb_msgzone not allowing msgzones on the main inventory
- Fixed various bugs that could cause subrenderers to leak memory and other unpleasant outcomes
- Improved functions that automatically put away ammo to better support custom inventory structures

Download it here
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meadwarrior
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Re: DSB Version 0.71

Post by meadwarrior »

Perfect!
Thanks for updating DSB :)
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Gambit37
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Re: DSB Version 0.71

Post by Gambit37 »

Nice! Thank you for the rapid fix. I'll try it out and let you know how I get on.
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Re: DSB Version 0.71

Post by Gambit37 »

I confirm that the msgzone errors in the inventory are fixed :)

After diffing all the files, I spotted a new undocumented feature too... smooth, thanks! :D
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Sophia
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Re: DSB Version 0.71

Post by Sophia »

It's undocumented because I wanted to release 0.71 quickly so that feature hasn't even been tested yet.

But I think you just volunteered. :mrgreen:
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Re: DSB Version 0.71

Post by Stingm »

Thanks for the update Sophia!
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meadwarrior
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Re: DSB Version 0.71

Post by meadwarrior »

So, what's the new undocumented feature? :mrgreen:
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Gambit37
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Re: DSB Version 0.71

Post by Gambit37 »

Its related to wallsets and making them look better in certain situations. It'll take me a while to get back and test it.
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meadwarrior
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Re: DSB Version 0.71

Post by meadwarrior »

Sounds good! :) Thanks for testing!
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