Holders created in-game (working for party but not monsters)

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Saumun
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Holders created in-game (working for party but not monsters)

Post by Saumun » 2-Jun-18 14:39

Ran into a problem...

If a holder is created in-game rather than placed in the dungeon at the start, it doesn’t seem to hold monsters.
It does, however, hold the party if you step onto that square.

Does anyone know why this is, or a way around it?
I want them to act the same as a regular holder.
“That which can be asserted without evidence, can be dismissed without evidence.” - Christopher Hitchens

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Chaos-Shaman
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Re: Holders created in-game (working for party but not monsters)

Post by Chaos-Shaman » 6-Jun-18 18:54

I am very sure that Adamski knows, his spells did exactly that. I have not tested this out. I am sure it can be done, the ice and web spell worked in UD.
keep your gor coin handy

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Saumun
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Re: Holders created in-game (working for party but not monsters)

Post by Saumun » 6-Jun-18 19:19

Hmm, yes that’s true. I had forgotten about those spells, but I imagine they must work with holders.
The only difference with the one I have is that it isn’t shot. It’s created in front of the party.
As I mentioned, when monsters walk into the created holder they are not held... but the party is. Weird!
Maybe Adamski swapped the cloud for a holder. Worth giving a try. I’ll see how I get on.
“That which can be asserted without evidence, can be dismissed without evidence.” - Christopher Hitchens

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Chaos-Shaman
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Re: Holders created in-game (working for party but not monsters)

Post by Chaos-Shaman » 8-Jun-18 19:32

I am curious how it is done, let me know how it works out.
keep your gor coin handy

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