shockwave Dungeon Master clone

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ChristopherReeves
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shockwave Dungeon Master clone

Post by ChristopherReeves »

Hello,
just wanted to say that I've put out a page for my Dungeon Master clone project (no name yet!). I asked some questions in the forums about the scale/stretch functions (in the graphics engine) maybe half a year ago, and I thought it could be nice to show you how it turned out!

You need the shockwave shockwave plugin to try it out. It's not actually a game at the moment, more of an engine actually. Anyhow here it is:

http://www.hammock.se/dm/

Comments are welcome!
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Paul Stevens
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Post by Paul Stevens »

That is very impressive. Are you using your own format
for the dungeon file or are you using an existing format
so that a current editor can be used?
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Gambit37
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Post by Gambit37 »

Very impressive indeed -- I had no idea Director was capable of such things. I look forward to seeing your progress...
Guest

Post by Guest »

Nice. Keep the good work up.
Can't find the nude girl, help me!!
Skönt att se andra svenskar här ;-)
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ChristopherReeves
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Post by ChristopherReeves »

Thanks for the good words, it's nice to get some response!

I'm using my own format for everything at the moment so it's not possible to use external editors. But I guess it would be possible to change that or at least to write an import function for the game if proven necessary.

Heja Sverige!
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cowsmanaut
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Post by cowsmanaut »

wicked awesome!! more more.. :)

I'm very stunned that shockwave can duplicate it so seamlessly.. have a strong urge to blow up those mummies though.. do collision next ;)

moo
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Paul Stevens
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Post by Paul Stevens »

it's not possible to use external editors
Not a complaint or need. Just wondered if we had to wait for
you to provide your own editor and what it might look like.
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ChristopherReeves
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Post by ChristopherReeves »

Cowsmanaut: With Director you're capable of doing most of the stuff that can be done in other authoring environments. It's got 3D support, blitting functions, etc. I'll see what I can do about those mummies! :)

Paul: Don't worry, I didn't take it as an complaint. It's just that I'm not sure where the game is headed and if there will be a need for an external editor. If so, then I'm sure the best thing would be to use availible editors.
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