Spoiler
Plus I chose the hard way. Damn it!
Next weekend it is!
Thanks again for all advices!
Jan wrote:Anyway, looking back I know that I'm playing too fast, not paying much attention to details and hints, but I feel that the player is left here a little bit "in the mist". It's quite hard, I think, to figure out how to:
- create the "Nebula"
- cast the right spell - where was it written? Certainly not on the stone!
Jan wrote:Oh, and I'm not carrying the Nebula with me now - I left it behind before casting the spell because it was too heavy. I hope I won't need it or I'll get crazy.
I think I have found the bit that Jan is talking about. Just wondering if Sasha has actually completed this.Jan wrote:I figured this out instantly after my last post (trying allXXX combinations). This led me to an area that can only be described as my worst nightmare - I don't think I encountered anything like that for a very looong time. After several instant deaths I managed to make some ground and clear a safe area - but I think I'll leave the "rest" for next weekend. I foresee hours of tough battles - a "mother of all battles".Spoiler
VI BRO
Eheh, sorry about that, i'll rebalance this part soon.Jan wrote:Alright, now I see why there's a need for the!Spoiler
Eye of Time
I think I'm on the very edge of my own sanity.
Doesn't it matter, Sasha, that I'd only opened two Key of B doors and then cast the spell and went the "hard way" (*)? I don't want to be trapped in this place or something.
Although the fighting is incredible, it's not impossible and I'm still enjoying it. Unfortunately, I won't have much time to go on this week. This makes some room for The Master to finish the game before me.
(*) And I'm using the word "hard" because my English dictionary doesn't have a more proper word.
Sorry, I did not see that. It should openJan wrote: I also can't open the "lightning" door on the same level.
That's the door he was talking aboutJan wrote: I also can't open the "lightning" door on the same level.
Sasha wrote:Spoiler
It should open if you come back alive from the "demonic stone" level. Just a few nice things here -- nothing really vital
the master wrote:I am now fighting theso I would think I am nearing the end - or am I?Spoiler
evillord
I don't think so. If I recall it correctly (I might be wrong), the fighter's weapon is extremely heavy (something like 10 kgs) so there's absolutely no way the starting character could carry it and all the other things. And the thief thing - I don't remember but I wasn't impressed, was it some sort of a knife? Certainly it's not better or more versatile than the Dragon Fang or other super-dooper sword, is it? There was also one other item that was very nice but IIRC it had to be held in left hand which is unfortunate with one character because in your left hand you want to carry a flask.Sasha wrote:I think that the best "reward" item for a solo character is the fighter's one, more a "paladin" type of weapon ; or the thief one, really deadly when wielded by a master thief and above
Well somehow, I agree, but i don't want some fights to be punishing, for more "casual" players. As you have noted, the whole ambiance is meant to be rather "relaxed". My point of view is that the "lifespan" of a dungeon should not rely mainly on fights' difficulty ; you said it was your worst nightmare, and the master wondered if i actually managed to do it myself : you both are experienced players, so i thought I had to consider tweaking a few parts ! Glad you enjoyed the challenge, thoughJan wrote:IMHO the fights are very nicely balanced, even in the "mana draining room" and in the "worst nightmare" part - it's hard, very hard, but still doable. In many cases, it's - to quote the Duke of Wellington after tha battle of Waterloo - "a damn close run thing", but still doable. I wouldn't change anything here.
Eheh, I did a playthrough yesterday, I could not agree more. Those end-game screamers benefited from the photosynthesis, as they do in my new avatar, it seems (thanks for the compliment by the way ). Having to blast a full mana bar on a single lvl 10+ screamer was noooot so fun ! The thing is, screamers have actually high base health points, automatically adjusted with the dungeon depth (concretely). Anyway, screamers probably aren't meant to be found in end-game levels, that's how you get a screamer with more HP than a giant scorpion . That's something I have overlooked , as I can obviously set their HP manually (well in the "eye of time" room, it was intended, to have innoffensive "tanky" monsters, due to the floor damagers, but that's all). Well , they still provide food (which is not a real problem, though, as you may have noticed)!Jan wrote:Or, maybe, I'd make the Screamers less hard to kill in the lower levels, because it's not hard but a little bit annoying to fight them, but that's all. And there's still the Rives bug (I think) - or did you fix it too? But that's all.
The sword may be heavy, but gives a really nice STR boost when held in right hand. It has a nice combination of attacks methods for soloing, IMO . The dagger's nice side is thatJan wrote:I don't think so. If I recall it correctly (I might be wrong), the fighter's weapon is extremely heavy (something like 10 kgs) so there's absolutely no way the starting character could carry it and all the other things. And the thief thing - I don't remember but I wasn't impressed, was it some sort of a knife? Certainly it's not better or more versatile than the Dragon Fang or other super-dooper sword, is it? There was also one other item that was very nice but IIRC it had to be held in left hand which is unfortunate with one character because in your left hand you want to carry a flask.
Nope.Sasha wrote:or you were well protected ?
Congratulations ! You deserved the gold coins well .the master wrote:Finished. But Sasha could I have my 200 gold pieces now please.
Thanks a lot for your feedback and advises. Indeed, I realise that players can't read my mind, and the nebula/panacea related things were a little obscure, although key pieces of the "plot" . At first, I didn't mean to make any custom/different thing from the original DM , but with DSB , how could I resist ? (although I haven't used the quarter of the possibilities that DSB offers) I may have spent too much time on "fancy" things, neglecting some key points. The nasty bugs you encountered with the early versions at mid-game added to the confusion, I guess.the master wrote:Thought it was a very good game, although some of the puzzles especially in the lower levels wouldn't have made sense had I not asked Sasha for help. I think in future dungeons Sasha should look at making things more logical i.e the altar for the forging Nebula could have been made something special rather than looking like all the rest. The game player would then have known that there was something special about it. Maybe leave clues earlier in the game of what is to happen in the lower levels etc. The top levels were really good, I think it was when it came down to the Den and Crypt levels that it started to get a bit confusing and lost some of its natural playability. Once I had got through Nebula and defeated the Dragon on that level did I start to enjoy it again.
Thanks a lot, again. I, for sure, have learnt a lot, notably due to you and Jan's feedbacks, although you'd have to credit Sophia for 99% of the final result (the 1% left to me being 0.5% bugs, and 0.5% dungeon designing), given the daily help she provided (really, Lua was even more obscure to me than the way of forging nebula :p), and, obviously, for making DSB/ESB a great engine/dungeon crafting tool.the master wrote: Overall though a very good game which I am sure lots of people will enjoy. I just hope that your next game will come along pretty soon and I look forward to playing it as much as I did this one. I hope though that you have learned from some of your mistakes on this one, especially the slowing down of the game on the Den level, although in saying that I could never come close to designing a dungeon so you have my well earned respect.
Jan wrote: Sorry, I couldn't resist : (isn't this a question of a young girl outside the dancing room on Friday night?) I'll take my coat...
You just have toJan wrote: One question. What do I have to show to the Eye to open the Guard Barracks (I guess there's nothing important there)?
Ummm.... I don't think I understand. I mean the Eye at the "Guards Barracks" a few squares from the alcove (with the Master Key I think) where I was "sandwiched" by the Two Stone Golems. Could you be more specific, please?Sasha wrote:dress like a "guard" (well actually, just carrying each items will do it ...)
Jan wrote:Ummm.... I don't think I understand. I mean the Eye at the "Guards Barracks" a few squares from the alcove (with the Master Key I think) where I was "sandwiched" by the Two Stone Golems. Could you be more specific, please?Sasha wrote:dress like a "guard" (well actually, just carrying each items will do it ...)
Yes - apparently. I certainly wasn't inside. I think I carried a blue gem from the upper parts of the dungeon, then (I think) I found a green one somewhere here (from the Vexirk?) and that allowed me to open the door to the Demon with another gem and that to Venus. Interesting, LOL. I wish I could remember the details and what I did a few minutes ago.Sasha wrote:You had a spare gem ?
I certainly remember missing one gem hole on the upper levels, but I don't think it was the one at the pillar - I think it was even earlier (I think I missed that one on a crossroad where you had pressure pads on both left and right). Never mind now. I can't remember things.Sasha wrote:Oh that must be the gem on level 4 (the four keys pillar) . Could have used it to get legs/torsoplate lyte on the same level, in a fake wall next to the key you get by solving the gold number puzzle.