[RTC] Return to Skullkeep, beta-tested version

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 10-Aug-18 20:35

Hi

I fowarded, i killed the druide and get all mage set.
But one thing is missing, i haven"t found the key (maybe the solide key) to open last houses in the second village. One house can be open with the
SpoilerShow
cross key
but others ....

I started the area with the ra key, and found another death end:
Once in the jail and the door opened.
I was blocked by the giant, he launch me a bomb on kill 3 characters, after that the pit opened. Only thoram survived but i am now in a corridor with 2 doors closed and a wall to break with a spellbook behind. How to open doors or reach next floor ?

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 10-Aug-18 21:04

You may find the keys in the area you are in right now. Other than that Equus and Graen have them, because those are their respective houses. But do not worry, they only contain their belongings.

There is a hint how to get away from the jail at the corpse.
SpoilerShow
Put the bones next to the bars at the end of the corridor. This will lure the blob out of his hiding. The rest will follow.

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antraxus
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by antraxus » 11-Aug-18 06:55

thx for the info, theo, good thing i didnt save afterwards.

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 11-Aug-18 13:13

i found the solid key.

I opened one house in the village but the solid key does not work on the house near de dwarf, may another key is needed ?

About the ra ros armor set, i found a way to get the set out the force field, but once unequiped the armor become a simple plate armor.
How can i stabilized ra ros armor ?
SpoilerShow
I used fetch to get the armour over the force field
, but maybe there is there way to desactivate it ?
SpoilerShow
I found the numstaff and a blossom, the cleric staff and a green gem.
But how to combine its according to scrolls .
I am ready to run a new game but with an updated rtc files.

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 11-Aug-18 20:12

- Yes, another key is needed.

- This is a solution I did not foresee, but it is ok. As I said, in the following version the armor will not get disenchanted.
SpoilerShow
- you only need to bring the staff to the cauldron to get the key, but there is currently an issue with the boss fight and you will need to use a gimmick not to trigger it (see our previous conversation with antraxus).
- Other than that there is really no need to restart the game. You can progress further into the skullkeep once you have the final key.

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 16-Aug-18 11:55

antraxus wrote:
10-Aug-18 08:46
tried that fetch doesnt work, also i found a Crash after i killed yagoth, and picked up the fangs the game crashes.
I killed yagoth and the game crashes when picking its fangs ... Is there a workaround ?

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 16-Aug-18 13:19

No, it is broken 😕 Please do not use the spell or kill yagoth for now.

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 17-Aug-18 16:26

New version uploaded at ModDB

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 23-Aug-18 21:51

Found a death-end in the monastry.

I toke the teleport at the first level, and be teleported in the cauldron room. After that there is no way to get back.

Because i don't open the door near the merchant and don't open the door to the mirrors room (on top of dragons level).

I can send you my savegame if you want to check.

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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 24-Aug-18 07:47

Which teleport in the ground level? Can you please elaborate?

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 24-Aug-18 11:01

On you last version there is a new teleport between 2 fire torch. At the level where there are 4 rooms locked by the cross key.

maybe a wall removed by mistake ...

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 27-Aug-18 15:43

Yes, that is the case. Thank you.

THEO
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 16-Sep-18 07:08

So how is the rest of the game? Any bugs there?
I lost my source files during the computer crash,
so i am afraid this version is truly the last one.

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jahmiann
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Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 16-Sep-18 20:23

Hi

I started another dungeon, while waiting for a last update (about the missing wall and desanchanted shield).
Apparently there will be no other version, i stopped my last game after open the door with clan pieces.

I will start the skullkeep soon, and give you a feedback.

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