[RTC] Return to Skullkeep, beta-tested version

Custom dungeons for RTC
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jahmiann
Craftsman
Posts: 133
Joined: 9-May-14 17:15

Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 10-Aug-18 20:35

Hi

I fowarded, i killed the druide and get all mage set.
But one thing is missing, i haven"t found the key (maybe the solide key) to open last houses in the second village. One house can be open with the
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cross key
but others ....

I started the area with the ra key, and found another death end:
Once in the jail and the door opened.
I was blocked by the giant, he launch me a bomb on kill 3 characters, after that the pit opened. Only thoram survived but i am now in a corridor with 2 doors closed and a wall to break with a spellbook behind. How to open doors or reach next floor ?

THEO
Craftsman
Posts: 101
Joined: 26-Oct-12 09:10

Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 10-Aug-18 21:04

You may find the keys in the area you are in right now. Other than that Equus and Graen have them, because those are their respective houses. But do not worry, they only contain their belongings.

There is a hint how to get away from the jail at the corpse.
SpoilerShow
Put the bones next to the bars at the end of the corridor. This will lure the blob out of his hiding. The rest will follow.

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antraxus
Artisan
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Joined: 3-Oct-11 22:58

Re: [RTC] Return to Skullkeep, beta-tested version

Post by antraxus » 11-Aug-18 06:55

thx for the info, theo, good thing i didnt save afterwards.

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jahmiann
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Posts: 133
Joined: 9-May-14 17:15

Re: [RTC] Return to Skullkeep, beta-tested version

Post by jahmiann » 11-Aug-18 13:13

i found the solid key.

I opened one house in the village but the solid key does not work on the house near de dwarf, may another key is needed ?

About the ra ros armor set, i found a way to get the set out the force field, but once unequiped the armor become a simple plate armor.
How can i stabilized ra ros armor ?
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I used fetch to get the armour over the force field
, but maybe there is there way to desactivate it ?
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I found the numstaff and a blossom, the cleric staff and a green gem.
But how to combine its according to scrolls .
I am ready to run a new game but with an updated rtc files.

THEO
Craftsman
Posts: 101
Joined: 26-Oct-12 09:10

Re: [RTC] Return to Skullkeep, beta-tested version

Post by THEO » 11-Aug-18 20:12

- Yes, another key is needed.

- This is a solution I did not foresee, but it is ok. As I said, in the following version the armor will not get disenchanted.
SpoilerShow
- you only need to bring the staff to the cauldron to get the key, but there is currently an issue with the boss fight and you will need to use a gimmick not to trigger it (see our previous conversation with antraxus).
- Other than that there is really no need to restart the game. You can progress further into the skullkeep once you have the final key.

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