Surgical Strike *Spoilers*

Custom dungeons for RTC
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Gambit37
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Post by Gambit37 »

I can't find anymore topaz keys and I believe that's what I need to enter the Nightmare you mention?

The sar blade death trick is awesome, very clever indeed. You are right to be proud of it!

I haven't played the new Conflux so weird druggy stuff from a smoky flask is a new one on me! :-)

What's with the illusion walls on the Moon Path message thingy? I mapped them but there's nothing there?

I could really do with a magic map. Is there one anywhere?
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Post by Sophia »

There's a magic map in the library. The library is also full of scrolls that will probably give you some clue what you're supposed to be doing. :D

It's just below the start area. I'm actually surprised you missed it-- a bit of a design flaw on my part, I think, since it's a rather essential early area.
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Post by Gambit37 »

Aah, i didn't miss the archives, I mapped them, but forgot I restarted from scratch after a few cockups so I didn't go back there in this game... doh!

OK, I got the magic map and read the scrolls again :-)

Is it possible to win the Dance? It seems impossible to completely avoid the blobs.

I got in the Lost Corridor room too. Very nice little nod to DM history :-)

Any clues about topaz keys?

If I use the Skeleton key in the lock near the "Hail to the King", it vanishes. Will I need it anywhere else first?
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Post by Sophia »

Why do you ask? Isn't it standard DM behavior for keys to disappear? Or did I miss something? :)

Anyway, there are three topaz keys-- all three of which are found on the scorpion level. One of them requires coming up from below; it's just past the sar altar puzzle. The other two are found by coming down from above. You'll need either a gold key or to take a somewhat roundabout way via the upper ejector seat area.
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Post by Gambit37 »

CSB had one master key that vanishes at the top lock but could be used on a bunch of others first... thought you might be copying that.

I found another topaz key behind a bunch of illusions, so I'm starting Nightmare now. Stumped at the first riddle! I believe I know what I need to progress but I don't have such a 'seeing' item.
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Post by Sophia »

Don't be so sure... :D
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Post by Gambit37 »

To which bit? There's a limit to how cryptic I can take and you're being completely obscure.

Hellllppppppp!
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Post by Sophia »

Ok, I'll say this. Read the riddle again. It's not really saying what you think it is. You don't need an item to progress.
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Post by Gambit37 »

That's what I first thought, but I don't get it at all. Tried sleeping (eyes closed), turning around, facing sideways -- all sorts. Nada. :cry:

Still, I got the master key from the Furnace route now. :) Those materializers were mean!

This is a great dungeon BTW, really enjoying it, very CSB like. Who needs gorgeous modern games with only 6 hours gameplay? This old school lark is so much more satisfying :D
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Post by Trantor »

Ah, I remember that particular fun riddle. A hint: It's not an item, and it is something that was completely useless in DM and CSB.
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Post by beowuuf »

Yeah, you are on the right track, jut all the methods you've used so far aren't the right ones...

Man that sophia is a tricky one. I have a funny feeling I was totally stumped by this one...
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Post by Gambit37 »

Doh! Trantor's clue helped, thanks! Wow, sure is spooky in here now!

OK, I've done that area, nutted the gigagiggler and stolen his trousers.

Don't look down and Variation were neat, also a cute nod to original DM. :-)

I also got into the other end of the messed up door in the mines and opened it now. Thank goodness, I hate 'loose ends. ;)

I filled in the Missing Space but still can't open that door.

Now, how do I get into the tower? I believe this is the "Hail to the King" path -- can't find anything to daintily place in the cute little alcove.
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Post by Gambit37 »

I found a switch I'd missed that took me to the dragon with the kingly hat, so I'm OK for now...
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Post by Gambit37 »

OK, so exactly how stupid do I need to be at this gold lock? I've been very stupid so far...

EDIT: Nevermind, I was finally stupid enough!
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Post by Gambit37 »

Prime: Which corner is 1 and how does the grid read?

I've tried about 12 different ways of counting them from different start points and reading up/down or left/right and no luck so far...
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Post by beowuuf »

If only there had been some item placed somewhere that was directional to show you :D
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Post by Gambit37 »

Tried it from that corner and it doesn't work, both going left to right and snaking in reverse, or starting from each row again.

Does it only respond to arrows? If so, I don't have enough!

Top to bottom, left to right each line:

Code: Select all

o x x o
x o x o
o o x o
x o o o
Top to bottom, snaking in reverse each subsequent row:

Code: Select all

o x x o
o x o x
o o x o
o o o x
Neither of these work.
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Post by beowuuf »

Try the controversial item in the corner '1' position...you should be correct
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Post by Gambit37 »

Huh? Well that's just wrong. 1 isn't a prime number. No wonder I couldn't solve it, the logic is wrong.
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Post by beowuuf »

"Primality of one

Until the 19th century, most mathematicians considered the number 1 a prime..."

Sophia's just an old fashioned gal.
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Post by Gambit37 »

Update your maths theory Sophia! :-)
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Post by beowuuf »

Well, it is a medieval dungeon, and you just had to instigate your own version of the dark ages! :D
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Post by Sophia »

:roll: :wink:

Seriously, though, I know it can be frustrating when your logic is different from the dungeon designer's, and you wonder why the puzzle won't work. I try to keep that to a minimum, but some things (like this one!) slip by.
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Post by Gambit37 »

Puzzles should be internally consistent to the game world, player's shouldn't have to mind read the designer.

And if there's ambiguity over the solution because of differing player knowledge, I'd argue not to use that puzzle.

Still: completely internally consistent puzzles would make pretty dull dungeons I guess! We'd get no chocolate pudding screamers or DDR! :-)

Anyway, I'm now in Project Venom! Yay. Or not. I hate poisony things. :(
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Post by Gambit37 »

OK, I'm stuck. I'm with Chaos and a ton of poison beasties after the second winged lock. No idea what to do next, keep getting killed...
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Post by beowuuf »

Hmm, I think thee are two or three ways to deal with him - I forget what they are - to trigger various endings

I have a funny feeling he is not strictly immortal anymore... or you are looking to lure him to a certain area. Try clicking wall objects to see if they give clues...
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Post by Gambit37 »

Scrolls tell me Ven can kill him, but whatever I lob, I don't get enough time/mana to do any real damage.

Casting flux cages seems to keep him at bay and also stop slime spawning but doesn't help beyond that.

The fire pit seems significant, but Ive had him stand on it but I have nothing to throw/use on him.

I bet I've missed something important elsewhere. I know there are some big empty areas on my maps...

:(
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Post by beowuuf »

As i said, press wall items, I have a funny feeling the fire pit triggers if you press something
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Post by Gambit37 »

Oh! Just thought that was decoration... Bad Sophia, bad! :-)

OK, won the game now. :D Funny to see 'mechanism' monsters included in the summary!

Brilliant dungeon, thanks Sophia. Really enjoyed it. Will do a write up when I get some time!
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Re: Surgical Strike *Spoilers*

Post by Adamo »

help!

1. How can I open the door in the
Spoiler
"Project Venom"
room?
2. How to free the
Spoiler
blue draagon
?
3.
Spoiler
"one plus one"
riddle - I don`t get what to put in the alcove.

HELP!!!
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Spoiler
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