Thanks Igor
For the second dragon statue:
I am not sure what you mean, I end up in the room of shadows, but I don't recall seeing another dragon statue. I'll give it a go right now
About party size. There is something to be said here. When there is an attack using only two characters, if they are stacked, half the spells will miss the party and often when there is an attack the monsters starts on the same side thus avoiding their attack and allowing the fighter to get a few extra hits. Also a higher strength means the party can survive a higher damage attack which was why I was able to walk through the fire fairly easy without having to replay it a million times. It was difficult only using two characters for one reason, the party was not allowed to beef up with potions so they could carry more. I think Saumun had a great idea with his dungeon by putting in a mechanic that removed some of those booster points faster as time ticked by. It is a good solution, or what I am thinking on doing is only allowing the spell to be cast after so much time has passed by. This means the party has to accumulates slowly with the strength potions, and that would depend on how many flasks they have, too. Adamski's idea of the mixtures in flasks was also great, but the cost of getting the plant material and the small amount of boost to strength made it hard to use. It was nice to get a boost to all the stats though.
I didn't know about the abyss bug, that sucks. I found some bugs in the game that were fixed in 1.2 like the ra keyholes. The twister spell stopped working, and the dragon shield summon drake counter was messed up. Considering how complex this dungeon is, that is amazing there was so few bugs, and I know how to break things
Big secrets, do you mean the ones I missed or the ones that I am about to find?
There is so much to discuss about this dungeon