[RTC] Underworld Dreams 1.2

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Adamski
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[RTC] Underworld Dreams 1.2

Post by Adamski »

UNDERWORLD DREAMS 1.2

Image

FEATURES:
52 levels
12 different main locations
2 bonus locations
5 side quests
66 secrets
an improved interface
more than 70 new creatures
more than 100 new items
10 new spells
and much more...

CHANGES IN 1.2 VERSION:
added ambient sounds in forests, dungeons and caves for a better atmosphere
changed the main theme
fixed the slow downs caused by the sleep bolts (great tree)
fixed some locks that didn't disable (sleepy hollow, raimbow mines)
fixed some riddles that didn't worked properly (amber tower, great tree)
put back strenght, dexterity and wisdom potions, but with a limitation
changed the meditation points (now more balanced)
text corrections
minor graphic changes

LINKS:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
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Saumun
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Re: Underworld Dreams 1.0

Post by Saumun »

Aw, nice.
Out now, but will be downloading later.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Some new screens

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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Saumun,

I spent many hours to test Underworld Dreams. I played UD at least 10 times to fix all the problems.
To complete the whole game (main quest and secondary quests) I needed about 31 hours :o

Now I have free time to play The Trail :D
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Saumun
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Re: Underworld Dreams 1.0

Post by Saumun »

Jeez, 31 hours?
It’s a shame I hardly get any time these days, so probably won’t get back to it for a few days.
Downloaded it last night and had a roam around the forest. Started to make a map, but didn’t do much more than that.
Hope to get stuck into it in a few days when I don’t have so much work.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Igor Poulpupov
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Re: Underworld Dreams 1.0

Post by Igor Poulpupov »

These screens are amazing. The atmosphere in the second one... I need to find the time to play this.
Thank you Adamski.
Leslie
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Re: Underworld Dreams 1.0

Post by Leslie »

Hi Adamski,
just gave it a glance, it has a lovely gameplay:)
I made it to the first dream sequence... am I supposed to to anything here, or will I wake up after some time? I met Elektra's friends, but cannot leave the area.
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Hi Leslie,
to leave a dream you must do a specific action. The rabbit suggested the way when he said:
Spoiler
"Often dreams recall our memories, for example people we know and we miss. They appear like ghosts from our past."
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Chaos-Shaman
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Re: Underworld Dreams 1.0

Post by Chaos-Shaman »

Just grabbed it, It looks so awesome. I'm excited about this one. You did a lot of graphic work, thanks Adamski.
keep your gor coin handy
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Saumun
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Re: Underworld Dreams 1.0

Post by Saumun »

It really does, doesn’t it.... I only had a quick run around the forest, and the atmosphere is terrific.
ToC was a masterpiece, so this promises to be a real treat.... and so big!

Dammit, I need to free up some time.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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antraxus
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Re: Underworld Dreams 1.0

Post by antraxus »

how do i give the medicine to the bear thingie?
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Antraxus, you'll understand once explored
Spoiler
the amber tower
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antraxus
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Re: Underworld Dreams 1.0

Post by antraxus »

Thx alot
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antraxus
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Re: Underworld Dreams 1.0

Post by antraxus »

just one more question. there is a spell in the Tower that i cannot cast cuz it says u dont have that spell.umm?
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

read the scroll to learn the spell :wink:
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antraxus
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Re: Underworld Dreams 1.0

Post by antraxus »

nm i found out :-)
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jahmiann
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Re: Underworld Dreams 1.0

Post by jahmiann »

Adamski wrote: Mon Oct 30, 2017 6:22 am Hi Leslie,
to leave a dream you must do a specific action. The rabbit suggested the way when he said:
Spoiler
"Often dreams recall our memories, for example people we know and we miss. They appear like ghosts from our past."
Hi adamski

I am stuck in the 1st (elektra's friends) and the 2nd dream (mirror maze).
I am at the amber tower entrance but with only 1 character it is very hard to kill monsters same for the orc village. Did i miss a team member ?

This dungeon look like a solo character adventure, golem are very hard to kill alone ...
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Hi Jahmiann,

Consider that your friends (1st dream) and your image (2nd dream) are something like a vision, so unmaterial beings.
Spoiler
A spell could be the solution.
In the second dream I also suggest to check
Spoiler
all the mirror after your image has vanished.
Check all the walls in the dungeon next to the swamp, you can use the
Spoiler
"reveal symbol" spell.
You should find a way to open a closed grate (the same next to which the owl tell you about a strange snoring)

If you still are stuck, send me a pm.
Leslie
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Re: Underworld Dreams 1.0

Post by Leslie »

Hi everyone,

Past the first dream, I made some steps into the dungeon next to the meditation point. I got thrown by the beats, explored a little further, and finally found a drum and a tribal armor.
Would the next step be to get back to the guardian waiting for the Orcs and play the drum (nice groove it has!), or should I go somewhere else first? There are still closed doors in the Dungeon, but I found no way to open them so far.
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Leslie, do you mean the dungeon near the swamp? I suggest you to open all the doors
Spoiler
(bashing them or lockpicking)
and find a friend for your party. The orc camp is very hard if you fight alone.
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Leslie, maybe I understand wich door you mean. You are in the first underground part, just after the firt meditation point. Am I right? There is a wooden door you can "open" and a grate you can open only from another side of the dungeon.
Leslie
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Re: Underworld Dreams 1.0

Post by Leslie »

I have three unopened doors, to be exact.
One is labled "junk room" and has no keyhole or button. Then there's an iron grate, again without any obvious mechanism to open.
Finally there's a door marked "no hands". The door actually does open, but there's just a wall behind.

I got lockpicks from the large orc in the room with the barrels, but they were consumed by the very first keyhole on my way to leave this place and get back to the prison / apothecary.
What are the bells that never ring? Enchanting smell, beautiful thing.
What are the lions that never roar? The wind blows their children far over the shore.
What are the gloves not worn by the hand? But worn by the foxes throughout the land.
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Ok, only the iron grate can't be opened from your position.
Opening the junk room is easy,
Spoiler
you must be strong enough (or have a powerful spell).
"No hands" is a riddle. Think about it, it's simple.
And finally, it's ok if the lockpick was consumed. I meant another door
Spoiler
you can lockpick,
but it's in a different part of that level. You'll find crossing the swamp.
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jahmiann
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Re: Underworld Dreams 1.0

Post by jahmiann »

Hi adamski

I forwarded:
- i passed the both dream
- i get goro
i am now in the amber tower, but I am stuck in the floor with the scroll saying "basment building". I tried different amber wall figure (3x3 square) but it doesn't work.
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

Jahmiann,

go up, upstairs you'll understand the reason to create amber walls on the basement and how do that
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jahmiann
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Re: Underworld Dreams 1.0

Post by jahmiann »

Adamski wrote: Wed Nov 01, 2017 8:48 pm Jahmiann,

go up, upstairs you'll understand the reason to create amber walls on the basement and how do that
i can't doors are closed
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

When you entered the central room, the metal door was opened. Maybe a monster closed it by pressing a pad on the other side. Don't worry: if it's closed you can open it wenever you want. You don't need any clue :wink:
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jahmiann
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Re: Underworld Dreams 1.0

Post by jahmiann »

i opened 1 door but other stay close i now with the shy stairs
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Adamski
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Re: Underworld Dreams 1.0

Post by Adamski »

That's ok, the grate can't be opened from the side you are.
Decompositor
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Re: Underworld Dreams 1.0

Post by Decompositor »

Right now I am struck by the awesomeness of this :shock:.

With a bit of thinking I finally managed to solve a few puzzles at the beginning - and fought some heavy battles -, but right now I am a bit stuck.
Spoiler
The witch gave me the medicine to treat her son(?).
But how would I
Spoiler
(I first thought that would be the triceratops-like thing, but I might be the bear-creature) treat the creature?
Spoiler
open the "prison" or the pit with the keyhole next to it?
Spoiler
open the grate in the region next to the "no hands" riddle (not the one with the switch beside it)?
Spoiler
finally enter the pixie village?
Spoiler
get past the guard (in the Stone Golem region)? I guess he is not intended to be fought.
Spoiler
Is it possible to find some companion in the region that is already reachable? Am I supposed to have found a companion at that point of the game, or will this come later?
Spoiler
What about the next meditation circle?
You do not need to specifically answer all questions, if I am just missing only a detail to advance the story from that point. (Which in my experience happens quite often (find the single object or the hidden switch in the dungeon and you'll be able to resolve all current questions; explore what you already have and try something untried; ...) Then only, what would be the next logical step?
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