Conflux Walkthrough / hint book

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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Remy
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Post by Remy »

Well, I wouldn't really call it "Registering" -- it'll create an account with whatever username and password you put in. Also, you only need to do that if you want to edit the pages. Viewing them requires nothing.

But I am coming up with a bit of problem (which could totally be my fault, I don't know). Login sessions seem to expire immediately. What I mean is, I sign in under my account, which brings me to the Homepage, and up in the top right corner it says "Remy | Logout". I also have the 'tab' option, labelled "Edit", so that I can edit the Homepage. But, when I click on it, I get a screen to sign in again, and a message saying that a user at my level (ANON) isn't permitted this action, or some such.
That's okay, but it also drops the login no matter which page you go to. Clicking on any link (such as going to peek at the sandbox), changes the upper right hand text to "Remy | Login", which means I don't get the 'Edit" option on the sandbox. Logging in again, takes you back to the Homepage, perpetuating the cycle (I was able to edit the About Remy page, though, by logging in three times at the various points - first to see the link to it, second to get to the Wikiwyg editor, third to save the changes).
I checked, and cookies are working on my end (evidenced by the fact that I remain logged in here, on the forums), so I fairly sure it's not that. I also got this error a number of times while signing in (the sign-n succeeded- temporarily-, but this was at the bottom):

Warning: "Overlarge session data! 6436 gt. 4000"

I dunno. It sounds bad, though.
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Paul Stevens
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Post by Paul Stevens »

It is bad. 'Admin' has the same problem.
Which makes progress slow. But we will
work it out.
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ian_scho
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Post by ian_scho »

It works a treat now, Paul. There are various php warning messages appearing that don't seem to affect the portal (Warning: "Overlarge1 session data! 5810 gt. 4000).

You don't have to register to make changes (in the Sandbox, at least), but with these things it's always better to leave a trail of not only the changes made, but who did them as well.
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Paul Stevens
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Post by Paul Stevens »

I think the wiki works the way I want it to work.
I have not yet tried assigning special rights
to view any 'secret' pages that we might want
to put in there. But it seems fine for information
that can be public.

The big problem seems to be the 'skin' I
chose. :(

Only authenticated users can edit (except the
Sandbox...I made that public.)

Only I can add usernames. PM me or EMail
me and tell me what name you would like.
Then you can log in and change your password.

http://dianneandpaul.net/DMwiki
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zoom
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Post by zoom »

all right. Well, when I think about it , I really could not post any useful
stuff for conflux 3 so I do not need a pw or username at all! :?
keep up the good work though
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Paul Stevens
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Post by Paul Stevens »

http://dianneandpaul.net/DMwiki

is up and running well enough to accept
contributions. I will download and back it
up once a week just because I am paranoid.

I added the contents of the Conflux /DOC
folder to the ConfluxIII main page and it
needs to be moved somewhere. So everone
who can contribute can now write to me
with a login name and starting password and
get to work on this. The problem is very large
and I don't know how it will eventually be
broken up into manageable pieces. We
need your help.
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Christopher
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Post by Christopher »

Wow! I just wasted three hours trying to add to the monster list. When I went to preview, it looked completely different then what I put and was not workable. There was no way I'd have been able to figure out how to get it to look the same as I had done it. Oh well. I guess that's why I'm not a computer person.
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Paul Stevens
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Post by Paul Stevens »

Don't worry about the 'form'. Put the information
into the wiki in asny form and it can be fixed.

If you are really worried, put it into a new
page called ChristopherDevelopment or
something.
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Christopher
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Post by Christopher »

It'll be a while before I'm in the mood to put another few hours into it.
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beowuuf
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Post by beowuuf »

Seriously, anyone else can do the formatting, it's the meat of the stuff that's needed from players who have played the game and can write about what there is accurately. Do you have that text saved anywhere? Even just post it here or in a mess on the wiki then someone who can format it can add the entry

At some point we can get templates made for stuff to easily insert all this into a page format.

Thanks for the effort!
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Paul Stevens
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Post by Paul Stevens »

I know what you mean. It is probably a good
idea to do big projects like that locally (off-
line) with Notepad or something. Then you can
paste the entire thing into a page with one
click and no fear of the internet losing your
connection during those several hours of hard work.

If you want to work online, you can 'Save' every
10 minutes and then Edit and continue.
Just like playing Conflux. ;-)
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Christopher
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Post by Christopher »

Alrighty then. Well, I've added a very small, possibly unnoticable part already. I'll get around to redoing what I did on Notepad or something like that.
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Paul Stevens
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Post by Paul Stevens »

Christopher wrote:Alrighty then. Well, I've added a very small, possibly unnoticable part already. I'll get around to redoing what I did on Notepad or something like that.
I noticed.

See the 'RecentEdits' page. It tells all.
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Christopher
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Post by Christopher »

Finished the monster list and mailed it to Paul Stevens. It's incomplete, has some inaccuracies, but it's a start.
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Paul Stevens
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Post by Paul Stevens »

Thank you. I have it. Will add it in an
hour or so.
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Christopher
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Post by Christopher »

Looks okay so far. Please anyone, feel free to edit or change this entirely. The order it is in right now isn't good since nobody else necessarily identifies the creatures by the same name that I gave them. It might make more sense once Zyx has provided a monster name list.
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Zyx
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Post by Zyx »

This is my working sheet:

Code: Select all

00 Scorpion 			00 red scorpion	01 alien		02 stone arthropod
01 Spitter Tree			03 anemone		04 triffid 		05 lemure
02 Giggler 			06 leprechaun		07 goblin		08 snake1
03 Beholder 			09 flying eye		10 eye tyrant		11 grell
04 Cave Rat 			12 hellhound		13 small rat		14 cancerberus
05 Ruster 			15 baby green dragon	16 ettin		17 baby red dragon
06 Chewer 			18 Screamer		19 shambling mount	20 caterpillar
07 Rockpile 			21 xorn		22 mudman		23
08 Rive 			24 ghost		25 reaper	 	26 willowisp
09 Golem 			27 earth elemental	28 minotaur		29 snake3
10 Specter			30 Mummy 		31 greater mummy 	32 wraith
11 Flame 			33 flame1		34 flame2		35 flame3
12 Skeleton 			36 lich			37 lesser skeleton	38 zombi
13 Couatl 			39 gargoyle		40 wasp		41 snake2
14 Vexirk 			42 Heraclitus monk	43 Lao Tzu Monk	44 mastervexirk
15 Alpha Worm 		45 worm 		46 tailed worm	47 spiked wyrm
16 Antman 			48 trollin		49 orc			50 
17 Muncher 			51 tormentor		52 Rooflurker		53 imp
18 Cog Knight 		54 unholy armour	55 deth knight		56 cobalt knight	
19 Efreet			57 materializer	58 Zytaz 	 	59 
20 Water elemental 		60 water spirit		61			62
21 Spider			63 Oitu CSB		64 Coral Crab		65 
22 Fire Demon		66 Demon		67 stone salamander	68 balrog
23 Dark councillor 		69 Lord Chaos	70 wizard		71 sorcerer
24 Stone Dragon 		72 Red Dragon DM	73 green dragon	74 abyss monster
25 Lord Order 		75			76			77 hydra
26 Grey Lord			78			79			80
All the flame# are part of the same monster.
Snake1, snake2, snake3, hydra are not implemented yet.

EDIT: corrected the names of unholy armour, spitter tree and cave rat.
Last edited by Zyx on Sat Feb 09, 2008 11:45 pm, edited 2 times in total.
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Christopher
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Post by Christopher »

I have a few screen shots of some of the monsters if anyone is interested in hosting them. If they end up being good enough for the Wiki page, I'll go about getting shots of the rest of the monsters.
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beowuuf
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Post by beowuuf »

Hopefully we can rip using ADGE and CSBGrapics.exe the monsters and items, but areas and walls might be great to get screenshots of for later pages
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Gambit37
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Post by Gambit37 »

Aren't all those files protected in Conflux? I haven't kept up with the advancements but I seem to recall you could encrypt the data to prevent extraction...?
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Paul Stevens
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Post by Paul Stevens »

I have been adding text from the
Hint Oracle to the Conflux wiki Monster
List.

I would like to have a small picture
for each of the monsters. I would like
a simple, one-sided view, not an animated
GIF such as is in the Encyclopaedia.
Anyone able to supply such?
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beowuuf
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Post by beowuuf »

I will try to strip and resize pictures out of the files tomorrow distractions willing!
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Paul Stevens
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Post by Paul Stevens »

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Paul Stevens
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Post by Paul Stevens »

Look at:

http://www.dianneandpaul.net/DMwiki/Images/tiles1

Notice the little red exclamation mark near the
northeast corner. That marks an interesting
place. Put your mouse cursor over it.

It seems like this might be a good way to present
a LOT of information in a single page without
making the page so big as to be unusable.

I can probably find a way for people to insert
text in the wiki which will be automatically
displayed when the map is viewed.

Edit:
Oooops! Does not seem to work with my version
of Internet Explorer. Works with Opera!! I'll see
what needs doing.
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beowuuf
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Post by beowuuf »

Works for latest firefox

I will get you those pictures too eventually!
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Gambit37
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Post by Gambit37 »

Paul Stevens wrote:Look at:

http://www.dianneandpaul.net/DMwiki/Images/tiles1

Edit:
Oooops! Does not seem to work with my version
of Internet Explorer. Works with Opera!! I'll see
what needs doing.
Out of interest, did you create this HTML by hand ur automate it somehow?

I'm no Javascript expert, but I think the problem with your code is because different browsers report the number of nodes in an element differently. Whitespace is considered a node in IE:

Code: Select all

<script type="text/javascript">
function hoverPopup( event, text ) {
	var hb = document.getElementById("hover-box");
	hb.firstChild.nodeValue = text;
That last line above won't necessarily be matched in all browsers. A safer alternative (though less efficient in some respects) would be to use innerHTML:

Code: Select all

<script type="text/javascript">
function hoverPopup( event, text ) {
	var hb = document.getElementById("hover-box");
	hb.innerHTML = '<p>'+text+'</p>';
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Paul Stevens
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Post by Paul Stevens »

Gambit37 wrote:
Out of interest, did you create this HTML by hand ur automate it somehow?
I have never written a line of javascript in my llife.
So I asked a friend. He provided the code.

I did it all by hand as a proof of concept. It will
be done with php if we do it in production.

I already figured out the 'innerHTML' business.
All on my own :!:

Now I cannot get thte ApplyHoverText to do
anything at all in the IE6 case. I have decided
that I will simply put the 'hovertext' explicitly
in each entry with the 'onmouseover' attribute.

I suppose I will be required to learn something
before this is over. :?
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Paul Stevens
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Post by Paul Stevens »

OK...now it works with my Opera
and with IE6. Hopefully, because it
is simpler, it will still work with firefox.

To repeat:

http://www.dianneandpaul.net/DMwiki/Images/tiles1

Notice the little red exclamation mark near the
northeast corner. That marks an interesting
place. Put your mouse cursor over it.
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ian_scho
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Post by ian_scho »

Still not broken in FireFox :)
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Antman
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Post by Antman »

Hey that's looks great, way better than the spamy text doc I sent you, with a quick way to look up and down levels and a search function to for specific items such as keys and guild items it would be fantastic.

P.S. there's some extra walls and missing walls in that map.
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