Small Demo Dungeon - any hints?

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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luke41
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Small Demo Dungeon - any hints?

Post by luke41 »

Hi,

I am now playing the "Small Demo Dungeon" (http://dmweb.free.fr/?q=node/1227), which is quite nice. Some parts are quite hard (riddles, monsters, sometimes BOTH!), some quite easy. It is really fun to play WITHOUT any maps, descriptions, hints. It reminds me of the late 80ties and my first steps and map-drownings in Dungeon Master!... The hardest riddle was actually in the beginning, getting behind all those respawning mummies!...

But now I am stuck in the highest level after the flames - so I would appreciate some "soft" hints.
- Is there any way thru the pit-room (after getting the blue gem)?
- I have many keys (gold, iron, winged, onyx) - but none opens the door behind the wasps...
- Is it necessary like in CSB to wear some special armor to get some doors opened? Or is armor here "only armor"?
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Sphenx
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

Hey,
It has been about 13 years I built this dungeon ! ... I'll use the map editor to get some answers :)
(and it has been about 6 months to get a reply :o you might have progressed after that time)
luke41 wrote:- Is there any way thru the pit-room (after getting the blue gem)?
Spoiler
The pit room has four parts. It seems getting the blue gem opens a way to the second part; did you reach it ?
luke41 wrote:- I have many keys (gold, iron, winged, onyx) - but none opens the door behind the wasps...
Spoiler
I suppose you talk about the little room with the stone lock, which needs a solid key. You would normally get it after using the blue gem which opens a new passage.
You will need those keys for later parts.
luke41 wrote:- Is it necessary like in CSB to wear some special armor to get some doors opened? Or is armor here "only armor"?
Spoiler
Yes there is ! And you even need the 4 parts of the armor.
Even using the map editor, this is some challenge to understand the mechanisms of this dungeon ... it has few levels but is packed with plenty of actuators and triggers everywhere.
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the master
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Re: Small Demo Dungeon - any hints?

Post by the master »

I'm just having a go at this dungeon. Ive got to the first bit through the gold key door where I have encountered a pad with a key hole on the right wall. Just down from this are 2 doors one with a mummy in and I think another one that appears. I have tried to get them onto the pad with the Horn of Fear but doesn't seem to be working nor does war cry. Any hint here appreciated.
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Sphenx
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

the master wrote:I have tried to get them onto the pad with the Horn of Fear but doesn't seem to be working nor does war cry..
It should work, this is the way to solve this.
Anyway, if it really does not work, there is another way around to that will lead to this pad.
You can continue the exploration.
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the master
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Re: Small Demo Dungeon - any hints?

Post by the master »

Could be that I'm playing this game with RTC 49 which may be too new as this is quite an old game. What is the recommended RTC version?
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

the master wrote:Could be that I'm playing this game with RTC 49 which may be too new as this is quite an old game. What is the recommended RTC version?
Hem ... this dungeon was designed for DM PC 3.4, and converted for CSBWin which should play quite the same.
What did you use to convert it to RTC 0.49 ? Anyway, I guess the mechanism for Blow Horn /War Cry should work as well. This was a classic puzzle from Chaos Strikes Back.
Sphenx wrote:Anyway, if it really does not work, there is another way around to that will lead to this pad.
You can continue the exploration.
I was ... wrong. There is not another way, this is very linear in that part of the dungeon. I confused myself with an intermediate version of the dungeon I have on my machine :oops:
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the master
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Re: Small Demo Dungeon - any hints?

Post by the master »

Sorry I'm cracking up. I'm playing 2 games at once and was thinking about the other one. I may try the DMPC version to see if that works.
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Paul Stevens
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Re: Small Demo Dungeon - any hints?

Post by Paul Stevens »

Good Afternoon, Folks,

I looked at this 'Small Dungeon' download. From what I can tell, it
contains nothing except the single file 'dungeon.dat'.

It seems quite possible to me that the puzzle with the 'War Cry' might
depend on the 'graphics.dat' which is being used. That is where attacks
and monsters are defined. Is there a particular 'graphics.dat' which is
supposed to be added to the games resources?
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Sphenx
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

Paul Stevens wrote:Is there a particular 'graphics.dat' which is
supposed to be added to the games resources?
Hello Paul, no particular graphics.dat : DM PC 3.4 will just do fine as I think any other retail version should also work.
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the master
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Re: Small Demo Dungeon - any hints?

Post by the master »

Managed to get past the plate with Horn of Fear. Obviously persistence paid off. Now down a few levels.
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Paul Stevens
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Re: Small Demo Dungeon - any hints?

Post by Paul Stevens »

Hello Paul, no particular graphics.dat
Well, if any 'graphics.dat' will suffice then the monsters could
be entirely different from the ones you tested.

He mightl be using the Chaos Strikes Back graphics from
the Atari. And Heaven knows what version of CSBWin he found.

I think it is a mistake to release a game without the associated
files that it was tested with.
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

You are tickling me, aren't you ? I was not saying that any graphics.dat could be used with it .. and advised for PC DM 3.4 version.

At that time, there were no much custom graphics.dat to think it would be replaced and then needed to provide a standard one along the dungeon.

Now, are there much differences between the different retail graphics.dat that could impair a 'classic' dungeon playability ?
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Paul Stevens
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Re: Small Demo Dungeon - any hints?

Post by Paul Stevens »

You are tickling me, aren't you ?
If I understand your question......
No. I think it is possible to play Dungeon Master with
graphics from Chaos Strikes Back. And they are different.
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Re: Small Demo Dungeon - any hints?

Post by Sphenx »

I'm sorry I'm still not really getting your point. Yes we can exchange graphics (and graphics.dat) between DM and CSB, and CSBWin makes it easy to do, but apart from graphics, what is different ? You talked about the stats defined in graphics.dat .. so .. I know it's been many years I did not plunge into graphics.dat but I do not remember major differences ... Clarification would be welcomed.
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Paul Stevens
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Re: Small Demo Dungeon - any hints?

Post by Paul Stevens »

I cannot really help you. All I know is that the monsters
are defined in the 'graphics.dat'. Their speed, fighting
ability, courage, etc, are all defined in that file. So, when
someone said that a monster did not behave as expected when
confronted with 'War Cry', it occurred to me that perhaps
the problem was that he was using the wrong 'graphics.dat'.
I do not know for a fact that the courage of any particular
monsters is different in the various versions. I only know
that it is possible.

So, my point is that if something does not work right,
it might be wise to check that the proper 'graphics.dat'
is being used unless you know for a fact that this cannot
be the problem.

As a postscript.....it might be wise to eliminate the
engine being used as a possible cause of differences
in gameplay. We know that the DM engine differs
in subtle ways from the CSB engine or CSBwin engine
and that the Atari engine differs from the PC engine.
That is why all my game releases come as a complete
package with graphics, config, engine, and game data.

Sorry about any confusion I may have caused. I was only
trying to be helpful.
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