Dungeon Captive (Scifi total conversion)

Custom dungeons for CSBWin. Includes all Confux 2 and 3 discussions.

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Toni Y2
Neophyte
Posts: 1
Joined: Fri Sep 21, 2018 10:17 pm

Dungeon Captive (Scifi total conversion)

Post by Toni Y2 »

Toni Y here, can't get my old account to send the lost password link to my email (says it sends, but it never arrives), so I'm popping in with a new account...

This is something I had been working on loooong ago that I never finished. I was reminded by this while talking with someone, so I'm figuring I'll dump it here anyway, since it might still be of interest to someone. It was an experiment to see if I could turn Dungeon Master into something like Captive... It has new wall graphics, new item graphics, even some scripting for "night vision" effect and "radar effect" (the red squares indicate a monster on that square behind the wall, the squares are scanned sequentially)

https://www.dropbox.com/s/ed1btheru3ax0 ... s.zip?dl=0

The source graphics files are all there as well, so if anyone wants to use them and make something out of this, feel free!
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agarules
Journeyman
Posts: 98
Joined: Thu Nov 08, 2018 2:15 am
Location: England.

Re: Dungeon Captive (Scifi total conversion)

Post by agarules »

Played Captive a very, very long time ago on Amiga. Just downloaded and it plays fine. A little disappointed that you are given a character and not be able to choose your own.
Thank you.
God, grant me the serenity to accept the things I cannot change,

Courage to change the things I can,

And wisdom to know the difference.
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