Any new dungeons on the way?

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Broken_Paladin
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Post by Broken_Paladin »

My bet table explodes when you land on it :)

Its looking good so far, keep us updated with screenshots.
Are you going to use default rtc graphics for inventory/etc? Whats some things you plan on for your game?
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Trantor
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Post by Trantor »

The screenshots almost tell it already - I'll be using the DM1 and DM2 wallsets and furniture, with 90% of the item and monster graphics from DM1/CSB. There will be a few new monsters (the spider is from EOB, for example) and a few items - my artistic abilities don't go past changing one sword to another sword in Paint. I'm not very much into graphics anyway.

My dungeon will feature full music, though, and will be rather plot-oriented. But rest assured, I won't neglect gameplay aspects. :wink:
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Trantor
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Post by Trantor »

Screw Christmas. Not gonna happen. (Ok, Christmas probably IS gonna happen, but you know...)
I just don't have the time I'd need to finish my dungeon in the following few weeks. I will be spending a week in Korea, and Christmas will require some preparations. So, the release date is pushed back to somewhere in 2009. But it IS coming, I promise.
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Broken_Paladin
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Post by Broken_Paladin »

Take your time i look foward to it :)
Duckman
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Re: Any new dungeons on the way?

Post by Duckman »

For me, I am workin' on a RTC dungeon called "Storm of Sar". In it ye play with a Morvag, paladin o'darkness, familiar from alandale's DMjava, and ye'r task is to save the stormbringer sword, also familiar from the DMjava, from the bottom of eruptin' volocano of Mt.Anaias! It is not progressin' well, it may be i never finish it but... it's not said. IF i manage to complete and distribute it it will probaly be a good dungeon. My brother too is makin' a dungeon very similar (it has Morvag and starts from universal transporter too just in same way as my one). We often share our ideas and bitmaps.
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Duckman
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Re:

Post by Duckman »

Trantor wrote:Okay, a little teaser: In my dungeon, you will walk through castles...

Image

Coming to you Christmas for RTC! Or just a little bit later...
Hey, why do ye consider yerself THAT weak?
I don't post anymore for reasons real-life.
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Trantor
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Re: Any new dungeons on the way?

Post by Trantor »

Basic layout: 99% done
Mechanics: 97% done
Furniture, items, monsters: 95% done
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beowuuf
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Re: Any new dungeons on the way?

Post by beowuuf »

ooooooooooooooooooooooooooooooh, that seems cool
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ian_scho
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Re: Any new dungeons on the way?

Post by ian_scho »

Dude, it was 'playtesting' that can burn your time as well.... That's the most difficult part for me! ;)
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Trantor
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Re: Any new dungeons on the way?

Post by Trantor »

Damn ian, you are right, I always forget playtesting. So:

Playtesting: 95% done.
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Lord_BoNes
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Re: Any new dungeons on the way?

Post by Lord_BoNes »

Playtesting always takes all my time, too. It feels like it's 1% building 99% playtesting. It most certainly slows you down :(
 
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Zed5Duke
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Re: Any new dungeons on the way?

Post by Zed5Duke »

am feel its:

49% design
2% build
49% testing
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Lord_BoNes
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Re: Any new dungeons on the way?

Post by Lord_BoNes »

@Zed5Duke: To you it would.... with the way you pump out all these dungeons. Not all of us have that particular ability, sadly :(
 
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1 death is a tragedy,
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Adamo
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Re: Any new dungeons on the way?

Post by Adamo »

hey Trantor!
Please make a backups frequently while working on your custom dungeon! I have a bad feeling that you lost all the work !!! :((
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Trantor
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Re: Any new dungeons on the way?

Post by Trantor »

Don't worry Adamo, I regularly make backups. Tomorrow, I'll be travelling on a train for 9 hours, so maybe I'll find some time there for the last few percents...
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Adamo
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Re: Any new dungeons on the way?

Post by Adamo »

9 hours!!! Are you travelling by polish trains?
And what if you loose your laptop with all the backup CDs in the train? Please take all your work and send the files to your own email, so you could always recover it.
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