Sci-Fi Dungeon Idea

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THE Materializer
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Sci-Fi Dungeon Idea

Post by THE Materializer »

I was thinking it might be cool to create a DM Sci-Fi world, complete with new graphics for laser guns and enemy aliens. I haven't made any custom dungeons myself yet, but I am going to start learning, I'd love to build a dungeon like this.

I was thinking laser guns would be easy to make, just set them to shoot spells like lightning, maybe have "flamethrowers" that shoot fireballs, etc. Maybe have entities from alternate universes that can only be killed with a special ray gun (using the des ew spell). As you advance, you find more powerful guns, using higher powers in the spells. "Lightsaber-like" laser swords and laser daggers, high tech steel bows and arrows.. Has anyone else made anything like this yet?
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beowuuf
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Post by beowuuf »

Lol, a certain regular has had a similar idea...
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PaulH
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Post by PaulH »

Lightsabers? Stormtroopers?! Never...

Tis a great idea, and something I have been planning once I finish what I am doing now whatever that may be and whenever which may not be that soon, so yeah, go for it!
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Post by THE Materializer »

I'll work on it, hopefully I get the hang of making dungeons quickly.. I look forward to seeing yours when its ready.
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Mindstone
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Post by Mindstone »

Aren't there Tech weapons or something like that in Dungeon master 2?
They could be an inspiration to you I guess.

What about the hero's, you could have a lot of fun with them. Cyborgs would be quality.
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Post by Mindstone »

I have actually started making a dungeon where you move through time. A sort of Sci-Fi Fantasy. Im looking forward to seeing your custom aliens!
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Suule
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Post by Suule »

Well... This is how I see it:

You can change weapons to look like guns (Those with charges ;) ) add a charging point for guns. It will take some time to do it though, since you'll need a total re-vamp of the whole game... Hmrrr... Stuff from Hired Guns would certainly help

Hehe... I like the idea.
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Post by Mindstone »

Ahh, Hired guns, i remember playing the demo of that on my old amiga about a thousand times. What a game!
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Post by Suule »

I had the full game. I love every inch of it. The gameplay was awesome - 4 player DM on one computer... that rocked hard.

In campaign mode it was hard to solve, but very very good.
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Post by beowuuf »

Lol, I know DMDM's idea is for RTC but to do it in CSBwin you can use ADGE to create a fast shoot attack that uses charges and fires lightning or somehting, and assign it to any weapon you want. You also create a reload 'attack' You then can create an ammo clip, and if you use the reload attack, aa DSA can intercept it and check for the ammo clicp i nthe hand - if it's there, ammo clip deleted, charges replenished - lock and load!
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Post by Suule »

The clip solution IMO Is a bit... easy. Recharge stations are better ^^.
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Post by beowuuf »

You can have recharge points as well - but the thing about a recharge point is, I assume, it always works. The point about a clip would be its finite and takes up backpack space - plus you would make the 'reload' action have a time delay - so in a firefight you either get a back guy to reload your weapon while you swap to a secondary with the front guy, or you need to hang around waiting for the reload time to die down. I think it would be cool : )

You seem to forget a weapon only has 15 charges too... if lasers are just a fun additional item, thne fine - but if thye are supposed to be your main weapons kinda annoyign to keep havign to run back to recharge points all the time?
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Post by Suule »

Well... the problem is that I don't want them to be the main weapon. Concering most enemies can't fire back, it would be a one-side fight.
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Post by beowuuf »

Then recharge points would be the way to go and ammo clips would be too...easy... : )

The fun thing about ADGE and DSAs though is that most enemies could fire back... : )
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Post by Suule »

I'm aware of that.... hehe. I'm using AGDE to program new enemies for Emerald Kingdom as we speak.

The problem will be that the player would just invest in clips and leave out any HTH weaponry. There must be a balance - either ammo is sacre or HTH weapons have more power.

Excuse me for saying 'clips are too easy'. I've solved System Shock 2 only with Energy weapons (Laser Pistols, EMP Rifles, Laser Rapier) and it wasn't that hard. (Except for "The body of the Many)

I might do a Sci-Fi dungeon demo just to test out both options.
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Post by beowuuf »

Depends what power the weapons are too - if they are not that effective (low level lightning bolt) and ammo clips only come from the enemy, then you might think twice about wasting all your ammo just to replenish that ammo - bettre to manauver to get in close and use HTH weapons more, save the ammo for deailing only with critters that are strong or have nasty ranged weapons
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Post by Suule »

The problem is that the lightning and fireball power is hardcoded. Shame really cause I would want to make a whole range of weaporny.

Here's my suggestions for current 'missles'

Lightning Bolt (Bolt Blade/Strom) - Laser Rifle
Fireball (Fury) - Hand Flamerthrower
Dragon Spit Fireball (Spit) - Flamethrower
Des Ew spell (Dispell) - EMP

Bombs can be Grenades -
FUL Bomb - Frag
Ven Bomb - Gas

There is a question though - how to change text to new classes? That you can be an archmaster gunner or Artisan close combat specialist.
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Post by beowuuf »

The attack power is assigned to a weapon combo, isn't it - you can say what level this effect is being generated at. So you can have three combos, each one at a different power. I assume heavier weapons will use fireball, since by and large it's a better spell : )

So you simple create whatever you want with ADGE in terms of weapon attacks. You could use it conjunction with a DSA even - just 'shoot' attack (one attack slot) say three - four combos (different power of attack) and you can use a DSA filter to alter whether it is firing fireball or lighting (and also to up the amount of charges larger weapons use, etc). And you din't really need to limit items to attacks either, just reassign and create a range of small, medium and light laser pistols (lightnint with new graphic), then a series of plasma (fireball) wepons.

Boms aswell, have a use attack, and it either becomes a throw, or a 'place' that also puts down monster trigger pad aswell targetting a DSA to create the explosion. Have a second pad that is activated by lifting the bomb and would clean up the monster trigger and itself ; )

Man, so many possibilities...but I will stop thinkign now!
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Post by Suule »

Err there is no option of changing the lightining power in ADGE (I've double checked). Can you point it to me?

I'm trying to avoid item manipulation with DSAs (I can't understand DSAs fully yet and I'm trying to use as many things I could do with ADGE without having to resort to DSAs).

Hehe... BTW: I've already started doing a custom graphics.dat for a Sci-Fi game. If someone would be kind enough to rip some graphics from Hired Guns I'd be grateful (Especially monsters, I have the items graphs)
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Post by beowuuf »

Ah, I thought that in tandem assigning the difficulty level also boosted the attack, but it doesn't. It must be hard coded for each item... for example I cannot see a way to alter freeze life durations, eye of time and the magic boxes all use the same attack with the same settings

Sorry about that!

Eh, DSAs are nothign to be afraid of... and you can alter the 'power' there by simply negating the original attack and putting anything you like of your own - you can throw a small powered or hugely powered spell. And get critters without that hard coded ability to do that too
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Post by Suule »

Well the spell power setting was possible in DM2. I noticed some of the spell-slinging items have "Shoot damage" some don't. So I really dunno if the spell power is so hardcoded (Paul, a little assistance here).

I will try filddling with DSAs... after I finish the custom Graphics.Dat
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Post by Mindstone »

The only thing more impressive then a Sci-Fi dungeon, is an outside Sci-fi dungeon! Imagine how awesome that could be, it would be difficult to do all the animation and it will probably look crude, but if you got like a map of the level and you had to go overground from dungeon to dungeon, put in an Inn that sort thing. I remember playing a game like that once, DM style, one of the characters was a bit like Gandalf. It had treasure chests with riddle's on them, and an awesome battle system, alas, I cant remember what it was called.
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Post by Suule »

Betryal at Krondor? That was truely an awesome game!
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Post by Mindstone »

Argh! It wont work. Something about not having enough Extended memory.

Betrayal at Krondor wasnt actually the game i was thinking of, but it looked good anyway. Its a shame i cant run it, stupid XP machines!
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Post by Mindstone »

I got Dosbox and now Betrayal at krondor works!

Oh and it was my mistake, it was Betrayal at krondor that i was thinking of. I remember gorath and the trolls who ran away when you hit the piano tuner thing! huzzah!

fellow lovers of dungeon master, find and dload BETRAYAL AT KRONDOR, it is an awesome Rpg...........anyway back on topic, yeah so sci-fi dungeon, maybe you could set it on a spaceship or summit?
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Post by Suule »

I think... Installations would be a nice thing - bunkers, depots, science facilities. Spaceships are not a good place for puzzles and traps.
Last edited by Suule on Fri Aug 26, 2005 12:38 am, edited 1 time in total.
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Post by Ameena »

What about an alien planet? Then you can get away with pretty much anything, same as you can with magic :).
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Post by Suule »

3 possible ways of dealing with magic are:

Leave it as it is
Changing it into PSI
Changing it into... chemistry (chemical mixing)

I'll try to use the last one... but it will require a lot of work and thinking.

BTW: Which AMIGA emulator supports screengrabbing? WinFellow or WinUAE? And how to do it? I need to rip stuff from Hired Guns, and the 32 colour palette will be easier to convert to DM one than the standard 256 PC one.
Last edited by Suule on Fri Aug 26, 2005 12:38 am, edited 1 time in total.
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Post by PaulH »

This might sound rather simplistic, but I just used to press 'print screen' button and paste into an art prog. However, you do get that 'interlaced' effect.
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Suule
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Post by Suule »

I remember one of them had the screencap option 'built-in'... at least the dos version... with the Interlaced effect fixed.
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