New Unique Game.

Custom dungeons for DMJava
Forum rules
Please read the Forum rules and policies before posting.
Roquen
Artisan
Posts: 179
Joined: Fri Jul 11, 2008 11:34 am
Location: Biarritz, France

Post by Roquen »

BP: I was asking about original DM version, not DMJ.
User avatar
Sophia
Concise and Honest
Posts: 4239
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

In DM, you can appear to take damage just standing around when your stamina is low because it costs stamina to recover mana, and mana recovery happens even when you have no stamina. So, what happens is, the game engine gives you back some mana, tries to deduct stamina, finds you have none, and damages your health instead.
User avatar
zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Post by zoom »

well, this is technically damaging health.
also if you have Stamm with no mana, he should be fine - not losing
heaaalth when starving etc..
edit:
I know this is flawed thinking
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I think I shared my thoughts on the DMJ game engine with BP in chat, but they match what Ian said about poison, stamina loss at low stamina levels (not just 0) and the level spacing.

I really like how the body inventory has turned out, the idea to have the weapon icon floating at the side for ease is great - will you do something similar for rings, necklaces, belt pouches, and other fiddly items?

Anyway, from an ambitious sounding project in a less used engine, with roquen's help this is definitely one to watch.
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Post by Broken_Paladin »

Thanks beowuuf for your thoughts on it. The stamina and poison damage has been fixed and isn't insane anymore. Roquen is currently working with inputing a audio system for background music (dmjava doesnt support this except by step plates). I'm still working on how the inventory will look completely with the new setup as well as piecing together armor things together.
Roquen
Artisan
Posts: 179
Joined: Fri Jul 11, 2008 11:34 am
Location: Biarritz, France

Post by Roquen »

Stamina damage is now simply (pseudo-code):

stamina = stamina - staminaBurn
if (stamina < 0) { damage(-stamina); stamina = 0}

So you only take damage for pushing stamina below zero, by performing an action, starving, etc.

For poison, I did a quick hack first pass which simply toned down the amount inflicted.

By level spacing you mean mastery levels? If so, the code looks like it takes twice as many points to advance. Is that the 'feel' that people have?

For the body inventory: all items can be defined to have display in either hand (actually can be defined for all slots).
A quick summary is that for each slot an item define can use up to four images (could easily be increased if needed) with a registeration point and drawing depth. Multiple images allow for construction out of parts as well as layering with other images (including the body...and the body is defined as a fake item with a hardcoded name).

So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Post by Broken_Paladin »

So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
I will definitely tinker around with the multiple images layering, it really has alot of possibilities (not to mention fun).
The poison and stamina fix is really improved compared to orginal dmjava damage.

So far the game is coming along quite nicely, piecing together the armor sets is quite fun, its quite enjoyable creating diffrent sets of armor to put in the game.
User avatar
ian_scho
High Lord
Posts: 2806
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Post by ian_scho »

You know that this thing is going to be so big, you could ask for dungeon layout ideas or sub-plots from others. As you have the last say in it anyway, you could implement a complete dungeon level from just a few scribbles on a piece of paper.
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Post by Broken_Paladin »

I have been doing that from couple people that is helping me test, if anyone has any ideas just email me or we can talk in chat, new ideas always welcome.
The game has had a major setback because my hard drive failed yesterday and had to replace it. However I have been backing up my game so haven't lost more than a few days of work.
User avatar
Adamo
Italodance spammer
Posts: 1534
Joined: Fri Apr 22, 2005 11:59 am
Location: Poland
Contact:

Post by Adamo »

ha! I told you once on a chat, to make a backup frequently, because your HD may sudenly die!!! :cry:
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Post by Broken_Paladin »

Yep and thanks to you I have been more dilegent on backing it up, so the damage wasn't as great as it could have been.

Whats even worse my 2nd computer the power supply just died on it just after i moved the backup files back to the orginal computer.
I don't like when stuff happens to my computers. :evil:
User avatar
ian_scho
High Lord
Posts: 2806
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Post by ian_scho »

Broken_Paladin wrote:... my hard drive failed yesterday .... However I have been backing up my game so haven't lost more than a few days of work.
This is wonderful news (that you've not lost too much stuff :? ). Go for offsite storage next!
User avatar
Gambit37
Should eat more pies
Posts: 13714
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

I'm backing up my projects today! :shock:
User avatar
Adamo
Italodance spammer
Posts: 1534
Joined: Fri Apr 22, 2005 11:59 am
Location: Poland
Contact:

Post by Adamo »

BP, I hope you remember exactly what you did before the crash? And I hope there wasn`t much of work? Maybe you can recover your lost data to safe your work? While doing the same things again, you can make it better than it was before!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
Duckman
Adept
Posts: 235
Joined: Sat Jun 17, 2006 11:39 am
Location: Finland

Re: New Unique Game.

Post by Duckman »

If this is true you have already made a dungeon twice size of the largest existing right now. I think it's really time to give it an ending or a sequel ending if you still want to do something. I believe this will create the category "very large dungeons", spanning 30 levels or more, about a week of gameplay without resting, when you decide to release this one. Hope it's soon.

EDITED: quality looks like top-class too, escepially when the fact that very high-quality dungeons are almost impossible to do with DMjava is taken to consideration.
I don't post anymore for reasons real-life.
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Re: New Unique Game.

Post by Broken_Paladin »

I am back from a long absence due to my life going crazy. Sorry to my friends for such a long break without any communication, it just wasn't possible.
I'm going to work on the game again and hopefully be able to finish it this time. Most of the game was lost during the chaos, however I have the engine modifications, graphics, music, etc backed up online.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: New Unique Game.

Post by beowuuf »

Good to see you back around, sorry to hear about the chaos!
User avatar
Adamo
Italodance spammer
Posts: 1534
Joined: Fri Apr 22, 2005 11:59 am
Location: Poland
Contact:

Re: New Unique Game.

Post by Adamo »

Hello BP, glad to see you`re back! :) Hope everything will move OK in your life!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Re: New Unique Game.

Post by Broken_Paladin »

I still have quite a bit of work to do as I just unpacked everything from the web and done some work. Here is some work in progress that I'm doing, every monster has a; toward, attack, left, right, away graphics as well as sounds. Some of this I might have shown already, but wanted to re-update everyone what I was doing.
Roquen has done all the source editing in which none of this would be possible. Currently all my tilesets are from kelly's website. Any suggestions or comments is always welcome.



Image

A skeleton attacking in a diffrent tileset. Thanks to Roquen the editor now properly allows tilesets to be set to diffrent levels, instead of the same tileset every level.

Image

The name of the runes appear as a bubble when move your cursor over them.

Image

When you view your status or examine an item the background is transparent. Roquen fixed a bug where custom sounds didn't play for custom attacks. For example "backstab" plays the backstab.wav All weapons have new attacks and abilities.

Image

The character sheet is a work in progress still, however you can see the 2 daggers equipped how it looks. The same view will appear with armor. I'm still debating on what to do about the "head" as I have several graphics, so the character's are headless right now.

Image

I need to rescale the portrait a little more, however when you take damage the portrait flashes red and the number appears.

Image

Vampire attacking in a diffrent tileset.
Duckman
Adept
Posts: 235
Joined: Sat Jun 17, 2006 11:39 am
Location: Finland

Re: New Unique Game.

Post by Duckman »

Indeed DMjava! i believe that if you just manage to place the fights and puzzles right then THIS WILL BE BY FAR THE BEST DUNGEON MADE SO FAR!
I don't post anymore for reasons real-life.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: New Unique Game.

Post by beowuuf »

Certainly from previous talks with BP, I'm liking the fact that alot of the engine niggles with DMJ are his engine niggles aswell, so I hope that between the tweaked engine and the depth of this dungeon, we will see the Conflux or Surgical Strike of the DMJ engine!
Duckman
Adept
Posts: 235
Joined: Sat Jun 17, 2006 11:39 am
Location: Finland

Re: New Unique Game.

Post by Duckman »

Then only DSB will be left to see it's own...

Actually DMjava already has: the dungeon made by alandale himself is at least as good as the original, but this will be by far the better however.
I don't post anymore for reasons real-life.
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Re: New Unique Game.

Post by Broken_Paladin »

Thank you guys for the positive comments :) I really hope this game is something everyone can enjoy. I also hope you guys will test and give feedback on what you like and don't like, when I release a small demo of the game at some point (hopefully in a 2-4 weeks).

Some additonal things that the dungeon has or will have is;

- All bosses have animation.
Spoiler
In example: You walk into a room and see a naked woman sitting there. She transforms (animated gif) into a succubus).
- All boss battle are unique and are more than your average hack-n-slash battles.

- Almost all dialogue in the game will have voice acting as well as text.

- Dialogue System between characters, which will effects disposition with them.

- Shop System
Duckman
Adept
Posts: 235
Joined: Sat Jun 17, 2006 11:39 am
Location: Finland

Re: New Unique Game.

Post by Duckman »

However, what you said below the spoiler... well you know this game is not K15-K20 nor anything like that. Some youngsters play this too. I ask for a bit censoring!
I don't post anymore for reasons real-life.
User avatar
Broken_Paladin
Craftsman
Posts: 107
Joined: Wed Oct 01, 2008 5:33 am

Re: New Unique Game.

Post by Broken_Paladin »

I will release an edited version and a non-edited version when I release the final game, so each person can choose the appropriate one they want. The edited version will have all nudity removed and be cleaned up a bit.
The non-edited version will have no filters.
User avatar
ian_scho
High Lord
Posts: 2806
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Re: New Unique Game.

Post by ian_scho »

Great stuff. Just don't set a release date!
Duckman
Adept
Posts: 235
Joined: Sat Jun 17, 2006 11:39 am
Location: Finland

Re: New Unique Game.

Post by Duckman »

Thanks BP for the edited version.
I don't post anymore for reasons real-life.
User avatar
zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Re: New Unique Game.

Post by zoom »

hey cool. Will definitely try it out.

make sure you add some installation guide to get dm java running .
I myself would have some trouble getting it to work in an instant. Just a thought.
User avatar
Gambit37
Should eat more pies
Posts: 13714
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: New Unique Game.

Post by Gambit37 »

I know the nudity that BP speaks of and it's really not something to get too worked up about: very low resolution.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: New Unique Game.

Post by beowuuf »

Damn :(
Post Reply