Fuse simulation test dungeon

Custom dungeons for DM/CSB/DM2 on PC, Amiga, Atari ST and any other platforms.
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beowuuf
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Fuse simulation test dungeon

Post by beowuuf »

http://www.dmjump.net/dungeon.dat

Here's a test dungeon for simulating the fusing of Chaos. The concept might be useful for:

a) People like ADDF who want the fuse ending without it ending the game
b) People who have released dungeons on CSBwin with Chaos able to be fused, but that not being the ending that is supposed to finish the game
c) Anyone who wants a dungeon where Order can be fused aswell as Chaos
d) A dungeon where a condition other than fusing with the firestaff triggering the fuse ending

Works with the CSBwin in CustomGraphics12.zip, dunno about things like the sound and dsa messages in previous versions. I'm still tweaking but if anyone has comments or wants to use it, then yell. I'm not saying the code is pretty and I have used some fuse conditions the original game doesn't have.
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Paul Stevens
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Post by Paul Stevens »

Very impressive. Once you got going you evidently
found the DSA less intimidating that you had originally
thought. Like lots of things, its easy after you practice
a bit.
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beowuuf
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Post by beowuuf »

Yeah, I knew the DSA language is simple, it's just trying to get into the logic of it. Thanks for your patience in answering tired frustrated questions!

And now the dungeon needs v65 onwards
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Post by beowuuf »

Realised this was probably a better forum to put this!
Anyway, t'is also tweaked so easier to export and set up.
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ADDF_Toxic
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Post by ADDF_Toxic »

A few things:
Didn't see any difference when I pulled the lever. It also gave me victory when I fused...lever up and lever down.
beowuuf wrote:A dungeon where a condition other than fusing with the firestaff triggering the fuse ending
Does this dungeon have a different way to fuse?
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beowuuf
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Post by beowuuf »

If you pull the lever then the natural fuse ending happens - natural animayion, and the game ends with a 'well done, the end' message.

My fuse ending simulates fusion but doesn't actually end the game,. You can then walk around or do whatever you want. In my case, the dungeon doesn't actually end until you go through the sealed door - a different ending to the fuse ending, even though it has apprently happened. And also, the door only opens after fusion! So it's a highly versitile DSA. Imagine DM but you then need to run back to the entrance, which only opens when the Grey Lord is fused...
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ADDF_Toxic
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Post by ADDF_Toxic »

I didn't pull the lever, fused Chaos, and it gave me The End.
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beowuuf
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Post by beowuuf »

Something isn't right then - having said that, fi you are playing the dungeon under an old version of CSBwin, it won't support the party attack filter, so won't interrupt the fuse ending. When I get home I will see if I have space to put up a whole package of CSBwin and dungeon.dat
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beowuuf
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Post by beowuuf »

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ADDF_Toxic
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Post by ADDF_Toxic »

I keep on forgetting about the different versions.
I downloaded that, seems to be working better.When I fused, I got a message...
"Filter Modifying Dungeon
DSA at 0(13,2)
Row=0,Col=3"
It's the Party Attack Filter triggering the Fuse Ending and the four More Paramaters.
But it did work much better. Thanks for that.
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beowuuf
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Post by beowuuf »

Yeah, CSBwin now doesn't like filters modifying the dungoen with things like 'create clouds' - you should do those with an indirect DSA or a normal DSA
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