Gambit wrote:
Well, I know for a fact that Doug Bell does not condone the writing of clones either from scratch or by using the original materials -- he'd rather people created their own work entirely, ie, something new.
that would require a giantic work, which was already done by FTL. One person wouldn`t do the entirely new game alone (graphics stuff, coding, music, etc.). The whole company would. But the company would do it for money. And in XXIc this genre (flip3D dungeon maze games) is dead, so nobody would buy it. People eventually prefers modern 3D shooters, not old flip3D dungeon crawlers like DM. There are just the fans, who makes new dungeon for fun/for others.. for the love of Dungeon Master.
But DM/CSB was first (and best) game in its genre; there were other DM-like games with better graphics made later, EOB for example, but they were never as good as DM.. They had better graphics, but they were worst. I`ve never seen anything better made than DM: 1987, one disc, so much stuff, the climate, a lot of original ideas..... not everyone is a genius of programming like FTL.
I wonder what would Doug Bell say about Conflux? It`s not a clone in a strict meaning (original DM/CSB engine), but the game is absolutely different; I mean Paul Stevens and Zyx had put a giant work to warp up the old engine, to create something new.