I love the cool lighting changes that have been implemented, so that when you open a door, if there's a light source behind it, the dungeon gets brighter. Very neat!
However, this seems a bit strange when the door in question is a portcullis, energy door or has any large transparent areas. Perhaps need an "Affects lighting?" flag for doors?
Lighting issues with transparent doors
Moderator: George Gilbert
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Re: Lighting issues with transparent doors
Support. There should also be "soundproof" flag and "affects monster's sight" flag. And "ghostproof" + "zytaxproof" would be good too
I don't post anymore for reasons real-life.