If You Want To Stay Alive,You Better Turn And Run

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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MasterWuuf
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If You Want To Stay Alive,You Better Turn And Run

Post by MasterWuuf »

When a person takes the 'non-cowards' way, a button opens a section at the far end (blue time freeze box).

It just seems there is another button that allows a person to step past the blue box, to get some more goodies.
Am I just imagining this?
"Wuuf's big brother"
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Gambit37
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Re: If You Want To Stay Alive,You Better Turn And Run

Post by Gambit37 »

There *IS* another button right in the space where the secret wall was next to the blue freeze box. The new button opens another room back near the first button -- there are two skeletons, a torso plate and a key in the second room that opens.

Therefore: No, you aren't imagining it ;)
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PaulH
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Re: If You Want To Stay Alive,You Better Turn And Run

Post by PaulH »

There is quite a lot going on in that area - a torso plate, extra iron key, the box, and a pressure plate you freeze a monster on to open a secret area.
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MasterWuuf
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Re: If You Want To Stay Alive,You Better Turn And Run

Post by MasterWuuf »

I guess the button that opened the torso plate and key 'hidey hole' was the extra spot I had in my mind.
I had already done that, tossing the torso plate through the newly opened wall, to pick up after the place Paul mentioned.
I figure I had the fake wall in mind, where the speed boots await, just after the speed bow. :roll:

Thanks for refreshing my memory.
I went ahead to the next area, so as to make use of another key and get my first Vorpal Blade. (Ghosties beware)
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