I had a dream about Dungeon Master 3

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davesade
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I had a dream about Dungeon Master 3

Post by davesade »

Hi, I'm new at the forum and because English is not my native language, so I'm sorry for any possible mistakes ;).

Dungeon Master 1 is my favourite game of all time and I'm playing it almost every year. I also finish Chaos Strikes Back once (thank you Amiga!) and Dungeon Master 2 was my first game on CD. Make long story short - I'm huge Dungeon Master fan.

Well, Dungeon Master isn't only game I'm playing. Computer games are my main hobby - I play them, write about them, criticise them and all my childhood I'm dreaming about creating games. Unfortunately - I'm almost thirty now and I did no game at all ;). Maybe it's late? Maybe. But I'm still playing old games, new games, collecting gaming consoles and computers etc.

Huge Dungeon Master fan? Yes, but this is first time, I'm visiting this forum. Paradox, hm? I knew about dmweb.free.fr webpage lot of years, but now I have a reason to share something.

I had a dream few days ago. It was Dungeon Master 3. I was not playing it - I was IN game, surviving battles and living story. I woke up and wrote down everything I remember.

Next day I decide to make whole design document about this dreamy game. Well, "design document" is maybe strong word, but lets say I'm trying to write complex review and walktrough for this game, which should inspire someone, I hope.

To be honest - lot of main impressions of this fictive game are based on ten years old april fool's review of Dungeon Master 3. I red this review long years ago, but it somehow survive in my mind. But more important - I have created a whole story for new game and some basics and inovations. For example - to design dungeons I have a speleolog guy helping and I have other friend, who measures real celtic tunnels in our country. I'd like to create dark fantasy world, which should be more logical and immersive, than previous games.

I'm not telling, I'm going to create this game! I don't have much time to play games and write about them... But I'd like to play this game sometimes. So I'm writing everything on my blog for everybody, who wants to use my ideas. Maybe few things will inspire you in your creations, maybe Rockstar will see it and hire me fulltime as lead designer to create Dungeon Master 3.

So far I have written two chapters - basics and story. Unfortunately - it's immpossible to me translate whole text to english, so I used Google Translator, which is pretty good for most of my writings (but few things still doesn't make sense though).

Part 1
Part 2

Now I'm finishing last general article about game visuals and world setting - so next chapter will be some maps with quests, traps and enemies. I'd like to create 15 independent levels, every with own history, NPCs, game mechanism and quests. I my head I have few of them, so I'm drawing and scaning my pictures on paper.

Well, that's it - feel free to comment - I just want to share with all of you.

See ya!

P.S.: I've just finished part 3.
Dungeon Master fan since 1987 - Czech Republic - my angryplayer blog!
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zoom
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Re: I had a dream about Dungeon Master 3

Post by zoom »

I think there could happen something like the wizardry series. They get developped in japan for the japanese market.
In a way the last 2 dm - games have been for the japanese.


Have you considered touch screens? I could imagine a good interaction with touch screen based dm controls.


To your texts: It is too much info in one go. Can you please make it shorter and tell us the essence of what you imagine?
MAybe 200 Words?
I have imagined Dungeon Master 2 back then , and when it was getting real, I was disappointed. If you look at it , dm2 is not so bad, but somehow I wanted something else back then.
DM3 would have to be really a good concept and it will probably not happen in the way you, me or someone imagines it to be.
Thanks for sharing your thoughts, and welcome to the forums.
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davesade
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Re: I had a dream about Dungeon Master 3

Post by davesade »

I don't have money or connections to japan - so I'm not sure, if "real DM3" will be even created, but who knows? ;)

My primary platforms are Amiga and PC, because of keyboard and mouse, but if we're talking about real market, we should consider consoles and also iPad for example. On gamepad it's possible to recreate gameplay with minimum loss, if we implement pause system ála Fallout 3 (but atmosphere of fights will be much different). Touchscreen is no problem to implement - it's only question of multitouch GUI - we should reorganize basic icons, but for gameplay it should be fine. Especialy fighting and magic - simultaneously.

My texts ARE long, I'm aware of it. But I cannot help it - when I'm writing, I have to put everything from my head to keyboard ;). But I try to summarize it up for you.

First of all - my vision is creatible in Return to Chaos engine, but primary I'm thinking in modern 3D engine ála Crysis, but with step-by-step walking as usual. All GUI and basic controls will be the same, but 3D engine provides more immersive details, like looking above your head (see game Atlantis for example) and if you are looking up at some object (trought eye icon in inventory), you will see your character holding object and you can rotate and zoom it. But again - it's probably creatible in oldschool RTC engine too. I'm just refering to my dream in first place and - I'd like to create locations like this, which is almost impossible in traditional engine with same atmosfere.

About story - I'm trying to create regular fantasy story with a twist - no attempts of filosofical Planescape Torment storyline. I'd like to tell things, which was not spoken ever before. So it should be compatible with other games. Dark fantasy motives for most parts of game - see Demon's Souls for example. Dark and depressing, with little hope at the end - Chaos's army is close...

Story - my main intentions are to tell story about Grey Lord and Lord Chaos before original games. Because I have no other clues, I created a vision of Conjoined Twins, which were separated because of two sword - NIght sword and Might sword. And thus they hated each other a long time - original Dungeon Master, Chaos Strikes Back a Dungeon Master 2 happens. In DM3 Lord Chaos create a machine "Zo-Neta" (or something), which can re-create destroyed object. Simply put ashes of Firestaff for example and you can re-create diamond with Lord Chaos's inner soul - so he can free himself for real and last time. "Zo-Neta" is not a time machine, but making things younger in term of history is primary goal. Only problem - to power this machine you need "essence of heroism". So Chaos sends his minions to capture fifteen kings of main lands in a world. Those kings are in fact old heroes from previous games - but they're older now and much powerfull - they're mighty kings or queens. But they are captured and waiting to death, when Chaos activates Zo-Neta machine.

Fortunately - young girl Thera finds all captured kings in cavern under Zo-Neta tower. Grey Lord appears and tell her to free four kings with four gems he provides. (At this point of game there will be almost no GUI, so player has no exact clue, what awaits him). Unfortunately - after freeing third king, Zo-Neta activates and kills other kings. So this is your starting party - young Thera and three powerfull kings. They run to Zo-Neta machine to destroy it, but Lord Chaos prepare a trap - whole party will be "youngered" by Zo-Neta machine (energy depleted), so all kings become young and un-experienced heroes (Thera has a fourt gem from Grey Lord, which saves her before certain prental death). So the game begins.

Story has two main points. One is secret to player from a start - Grey Lord figures, he can use Zo-Neta to re-create Might Sword to finally kill Lord Chaos. So he sends four heroes to quest, so they can return with essence of heroism in them. He wants to abuse them, to kill them, because of this powerfull sword - for a good reason. Second point is based on quest provided by Grey Lord. Every king - now young hero - have to return to his / her country and save it from Chaos. Every king has own level - kingdom - to save, so yes - based on party members you are playing different levels of game. After finishing three main quests, Thera and her companions returns to Zo-Neta tower. Grey Lord tells them to sacrifice themselves for higher good. Now it will depends on characters, what happens. In a nutshell, Thera refuse to kill herself, Grey Lord Activates Zo-Neta with ashes of Might Sword - and.. Chaos is not really stupid, and he prepare ashes of Night Sword too, so they are her fighting face to face for a last time. I'm planing few different endings - main important is killing both of them, so harmony will be restored.

Story has one more twist - after killing both of them you can put their dead bodies into Zo-Neta machine and kill yourself - putting Thera to freezer. In final animation you will see small conjoined twins, almost horror-like look.

Whole game - so tutorial, three main levels and final level - should be finished in ten hours or so, but replayability is high, because of fifteen kings and fifteen different levels. After finishing game with all kings, there will be secred level, something like "mini Chaos Strikes Back" - prequel to all games. One ultrahard dungeon, where you are plaing for both Conjoined twins - Chaos and Librasulus / Grey Lord. They will be on maximum level, so it will be skill based dungeon. At the and, there will be two Swords, but also a "Indiana Jones trap", which separated them by force and Librasulus escapes with horrible blood loss and so they become enemies for whole life.

Fifteen huge levels - each has own theme and quest. Imagine one level under water (king Hissssa Lizar Of Makan - he can breathe under water, but there will be a spell for it), mountain level with saving prisoners (king Stamm Bladecaster), praerie level (king Tunda The Surefooted), cloud level, desert level, small towns or vilages (in heir of Seri Flamehair queen), dark woods (druidic queen Tresa Vulpes) or amber caverns (king Cletus). Every level has own NPC, merchants, weapons, history, stories, architecture. But there will be some similar things under that. I'm thinking about world BEFORE Chaos and Grey Lord was born. There were old ancient race of Celtic like peoples, but they were slayned or escaped from wars between Chaos and Grey Lord. So you can see runes, stonehenges or abandoned temples with typical designs. Magic weapons old hundreds of years with celtic designs - see photographs in my las blog (Part 3) - for example.

I want to create believable world and dungeons. That's why I'm not trying to create absurd labyrinths, but pretty simple and realistic caverns, but with new natural dangers - non breathable air (CO2) can be detected by torch, small and narrow spaces, which some of your partners will refuse to go trough (did I mention it? You can divide your party in DM3 ;)) etc etc etc. I have plenty of ideas so I'm creating original and separated levels now.

After finishing game for a first time, you can go to so-called "arcade" mode, where you can explore your world with your own and unique party, every level instead of three, to maximize your power.

So this is my vision of DM3 in a nutshell.
Dungeon Master fan since 1987 - Czech Republic - my angryplayer blog!
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Gambit37
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Re: I had a dream about Dungeon Master 3

Post by Gambit37 »

Some interesting ideas there Davesade! I like the style of the pictures in the magazine scan you posted in Part 1 -- that was similar to the kind of thing I had in mind for my own RTC adventure (which I have had to abandon). Whatever you decided to do, I wish you luck with the project :)
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davesade
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Re: I had a dream about Dungeon Master 3

Post by davesade »

Yeah, those pictures has some impressionist feel, which is good. I'd like to use it for backgrounds - and closer player is, the more realistic and complex 3D models. I like this system in God of War 3 for example.

But I'm not going to realize this project, I really don't have a time for it. (OK, I'll check some newbie RTC editor topic here ;)). I'd like to inspire other peoples with few ideas, if not whole game. I'm terrible programer and I have no patience to learn new things... but maybe I'll find some enthusiast here.
Dungeon Master fan since 1987 - Czech Republic - my angryplayer blog!
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Jan
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Re: I had a dream about Dungeon Master 3

Post by Jan »

Hello, Davesade, and welcome to the Czech Dungeon Mafia. :)

I hope I'll have enough time to read through your blog and other stuff.
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
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davesade
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Re: I had a dream about Dungeon Master 3

Post by davesade »

Hi again. I've finally finished fourth part, which is all about champions, their story backgrounds and quest, plus main idea about level visuals. It's in czech again... but you can check concept photographs and art (not done by me!).

Google translate - part 04.

Basicaly a choose these old champions from previous games:
DM1: Hisssa, Wuuf, Sonja, Halk, Gothmog, Stamm. CSB: Lana, Sting, Kazai, Aroc (curently missing, I have to rewrite him). DM2: Anders, Graen, Cletus, Tresa, Saros.

Because FTL never gives real characters to champions (except for Torham, Theron and few fictive guys from short novell in manual), I have free hand with creating personalities and tasks. Some champions are pretty obvious (for example - Halk and Sonja are equivalents of Conan and Red Sonja from movies), but I've tried to make some characters really unique (Cletus is artifical magic creature born in amber caverns, Tresa Vulpes is dryadic daughter of the sacred tree, Sting is last "king of wasps" alive, who can pregnate hundreds of wasps). Even quests are divided between classic hack-n-slash to more dialogue solutions and even some stealth quests.

This document is main inspiration for realistic map of the world, so I'm drawing and drawing ;).
Dungeon Master fan since 1987 - Czech Republic - my angryplayer blog!
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