Trigger with specific spell
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Re: Trigger with specific spell
In theory you could reassign a spell's runes to activating a custom wall_action. That wall_action can be used to both generate the spell, but also generate your second trigger too.
Re: Trigger with specific spell
Hi beowuuf
I'm not sure what you mean, is "wall_action" wallitem_action?
i have changed the sun picture to a picture of my boys teachers and the rainbow wand to a release wand, and would like to use the fuse spell to
free the teachers and end the game.
do you know of a mechanism like this in a rtc dungeon( i think i have got all the custom dungeons).
i did look at the vault on level2 to see how the open door spell works but it looks like it just toggles the button on the door frame.
I'm not sure what you mean, is "wall_action" wallitem_action?
i have changed the sun picture to a picture of my boys teachers and the rainbow wand to a release wand, and would like to use the fuse spell to
free the teachers and end the game.
do you know of a mechanism like this in a rtc dungeon( i think i have got all the custom dungeons).
i did look at the vault on level2 to see how the open door spell works but it looks like it just toggles the button on the door frame.
Re: Trigger with specific spell
Add the new spell and then have the trigger "operated by" be the new spell with an on and over activation.
When your spell hits the picture it will activate the trigger and trigger can then activate your release mechanism.
When your spell hits the picture it will activate the trigger and trigger can then activate your release mechanism.
Re: Trigger with specific spell
You don't need to use fuse to end the game. There is an actual 'end the game' pad you can walk on to end the game. So you can hve anything you like be the way to the teachers, and then the game will end when you walk towards them
and yes, I meant wallitem_action. What you can do is have it floating free on a dungeon tile somewhere, with a unique name, and have an effect, etc activate this unique named item. The action item will then perform its action assigned.
Of course, the above by DM_player is simpler.
and yes, I meant wallitem_action. What you can do is have it floating free on a dungeon tile somewhere, with a unique name, and have an effect, etc activate this unique named item. The action item will then perform its action assigned.
Of course, the above by DM_player is simpler.
Re: Trigger with specific spell
Thanks for the help
I think i understand, will try what you say DM-Player
although its doesn't sound simple to me (what level comes before Neophyte, because if i keep working on this dungeon i may get there one day)
one more thing, where can i see what lower case letters apply for each rune?
Thanks again for all the help
I think i understand, will try what you say DM-Player
although its doesn't sound simple to me (what level comes before Neophyte, because if i keep working on this dungeon i may get there one day)
one more thing, where can i see what lower case letters apply for each rune?
Thanks again for all the help
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Re: Trigger with specific spell
The runes are just a line of 24 characters that equate to the alphabet position -- so LO = a, UM = b, ON = c .... SAR =x.