[Custom dungeon] Forest of Doom [RTC] [Linflas] (discontinued)

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Partyoffour717
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Re: [RTC] The Forest of Doom (under construction)

Post by Partyoffour717 »

just played demo it was cool
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RAF68
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Re: [RTC] The Forest of Doom (under construction)

Post by RAF68 »

Salut linflas allons nous voir un jour se fameux jeux ?????
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linflas
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Re: [RTC] The Forest of Doom (under construction)

Post by linflas »

Pas sur RTC en tout cas. Peut-être un jour, sur un autre moteur de DM.
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RAF68
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Re: [RTC] The Forest of Doom (discontinued)

Post by RAF68 »

Et pk pas sur RTC tu avait commencer a faire ton jeux sous RTC pourtant vue la démo PK ??? pour quelle raison ???
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Chaos-Shaman
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Re: [RTC] The Forest of Doom (discontinued)

Post by Chaos-Shaman »

trillion dollar question
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Re: [RTC] The Forest of Doom (discontinued)

Post by linflas »

@RAF: le format texte de RTC me convenait très bien car le scénario de Forest of Doom n'exige pas une gestion complexe des événements. Le problème vient du moteur graphique et du fait qu'il n'est plus maintenu : j'aimerais en effet avoir une profondeur de champ plus importante comme dans Ishar par exemple car l'histoire se passe essentiellement en extérieur et une résolution un peu plus élevée que 640x480. Pour le moment, aucun moteur de DM existant ne permet cela, sauf peut-être CSBWin3D. L'avenir nous le dira.
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RAF68
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Re: [RTC] The Forest of Doom (discontinued)

Post by RAF68 »

LINFLAS : maintenant j'ai compris ! :)
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Zed5Duke
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Re: [RTC] The Forest of Doom (discontinued)

Post by Zed5Duke »

Dungeons like this are impossible or very hard because limits of rtc
-open area look good only on screens, in practice is very confusing
-rtc have problems to compile dungeon when it contain many custom files (hi-res require to add above thousand new)
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Re: [RTC] The Forest of Doom (discontinued)

Post by Gambit37 »

I agree that the the 3 tile view simply does not work for outside daytime areas. Distance shading to white or a light colour is part of the problem. You can still do outside areas, or forest areas, when it fades to a dark colour though -- as long as you design the perspective and shading on your trees right, though!

The DM engine also has a very strange eye line and perspective, which makes large outdoor areas look very weird.

It's my view that if you wanted to create a DM engine with a good outside view, you need a lower eye line and you need to be able to show items at least 7 tiles away.
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Skellimancer
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Re: [RTC] The Forest of Doom (discontinued)

Post by Skellimancer »

This is stunning.

Shame it is discontinued.
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Chaos-Shaman
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Re: [RTC] The Forest of Doom (discontinued)

Post by Chaos-Shaman »

Yuuup. A tear from me :cry: . A great THANKS to Linflas for the wall making program! An inspiration :!: RTC is still a wonderous program as Adamski has proven with Underwolrd Dreams. Long live DM and all it's contributaries.
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Skellimancer
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Re: [RTC] The Forest of Doom (discontinued)

Post by Skellimancer »

Linflas!

Please reskin DM2/DM with such awesome visuals. :D
Last edited by Skellimancer on Wed Jan 11, 2012 3:52 pm, edited 1 time in total.
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linflas
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Re: [RTC] The Forest of Doom (discontinued)

Post by linflas »

actually, that was my first attempt when I started playing with RTC editor but I thought creating something really original would have been better.
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Re: [RTC] The Forest of Doom (discontinued)

Post by Chaos-Shaman »

I doubt many would have even stuck with the attempt if it were not for people like you Linflas. Because of you, some of us have looked into how to create such a spectacle. There were some who drove home the notion that RTC was imperfect, not worth the investment, yet there was none who challenged the offer and allowed the nube to explore. Your touch with GG was truley a gift. We are thankful!
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Gambit37
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Re: [RTC] The Forest of Doom (discontinued)

Post by Gambit37 »

Chaos-Shaman wrote:There were some who drove home the notion that RTC was imperfect, not worth the investment
RTC *is* imperfect, but no-one here said that it was not worth the investment. I invested 10 years in it!
RTC is plenty powerful enough for most designers. Some of us however pushed it to places where it could not cope, and its flaws, bugs and limitations became very apparent which is why we abandoned it.
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Zed5Duke
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Re: [RTC] The Forest of Doom (discontinued)

Post by Zed5Duke »

Is there any alternative for RTC ?

To me invest in it is no longer good because it wont compile my dungeon anymore, i tryed to stay with one big project but have very bad experiences, barely relased it and almost lost months of work. Am add there 1400 custom files and maybe this is problem, overloaded (Ravenhood3.20) Next update will be miracle.
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Re: [RTC] The Forest of Doom (discontinued)

Post by beowuuf »

Joramund did create a basic converter from RTC to DSB, but I'm not not how much it manages to port across. And DSB is a different engine to learn, of course
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Re: [RTC] The Forest of Doom (discontinued)

Post by Gambit37 »

DSB is superior in lots of ways. I've barely scratched the surface of what it's capable of and think it will be several years before I can build the game I was trying to build in RTC. I've decided to just plug away at it whenever I get the chance.

DSB has all the dungeon design limitations of RTC which is frustrating if you want to do outdoor areas, because it also only emulates the DM 3 tile view. Compromises in your scenario can be made however, to make that limitation seem less obvious -- for example in my game, the outside areas are at night, or in the snow (fades to white) ;-)

It's a very powerful alternative but hard to learn if you're a pointer-and-clicker non-programmer.
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Chaos-Shaman
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Re: [RTC] The Forest of Doom (discontinued)

Post by Chaos-Shaman »

will linflas be porting FOD to DSB?
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Gambit37
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Re: [RTC] The Forest of Doom (discontinued)

Post by Gambit37 »

No.
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linflas
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Re: [RTC] The Forest of Doom (discontinued)

Post by linflas »

He said.
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