This one is relatively reproducible. I can't get a short example (maybe lots of objects is part of the cause?) but I have a formerly random dungeon that has had anything nonstandard excised, paring it down to a dungeon.lua with only standard components. Nothing left in there even has any exvars. But it you start a game and rest for bit then you get the crash.logfile wrote: PROGRAM CRASH!
Location: 0 20 1
Reason: Invalid slave pointer to pointerize (inst 10024 dir -2)
Stack Dump:
DSBmain
DSBgameloop
gameloop.process_tick
run_timers
monster_acts
monster_move
lua.sys_ai_far
lua.dsb_ai
ai_msg_handler
lmon_dirmove
mon_rotateteam
mon_rotate2wide
pointerize
pointerize_slave
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